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==Using Poison on Your Foes==
==Using Poison on Your Foes==
In this game, poison is applied to the avatar's weapon in the [[Main Hand]] (i.e. for dual wield, it will not apply poison to the [[Off Hand]] weapon, so [[Offhand Attack]] will not apply poison on the enemy). While the poison is active on the Avatar's weapon, each melee attack that hits the enemy has a chance to inflict the poison upon the enemy. Poisoning an enemy can occur when using with any melee weapon attack skill in [[Blades School|Blades]], [[Bludgeon]], [[Polearm school|Polearms]], and [[Ranged]] trees, and with [[Sneak Attack]] in the [[Subterfuge Skills]] tree.  As stated earlier, [[Offhand Attack]] does not apply poison to the enemy.
In this game, poison is applied to the weapon in the Avatar's [[Main Hand]] (i.e. for dual wield, it will not apply poison to the [[Off Hand]] weapon, so [[Offhand Attack]] will not apply poison on the enemy). While the poison is active on the Avatar's weapon, each attack that hits the enemy will inflict the poison upon the enemy. Poisoning an enemy can occur when using any weapon attack skill in the [[Blades School|Blades]], [[Bludgeon]], [[Polearm school|Polearms]], and [[Ranged]] trees, and with [[Sneak Attack]] in the [[Subterfuge Skills]] tree.  As stated earlier, [[Offhand Attack]] does not apply poison to the enemy.


In order for the Avatar to use Poison against foes, the following criteria must be met:
In order for the Avatar to inflict Poison against foes, the following criteria must be met:
* The Avatar must learn the [[Poison Weapon]] skill in the [[Subterfuge Skills]] tree.
* The Avatar must learn the [[Poison Weapon]] skill in the [[Subterfuge Skills]] tree.
* The Poison must be in the Avatar's inventory.
* The Poison must be in the Avatar's inventory.
* The Avatar must apply the poison to their weapon (see below).
* While the poison is active on the weapon, the avatar must land an attack that uses the weapon equipped in the [[Main Hand]].


Poison can applied to your weapon by either of the following methods:
Poison can applied to your weapon by either of the following methods:
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Note that there are 2 duration stats that are relevant to each poison:
Note that there are 2 duration stats that are relevant to each poison:
* Duration that the poison is "active" on your weapon - this duration is how long your weapon will be capable of applying the poison to an enemy, and is determined by the level of your [[Poison Weapon]] Skill.  After you apply the poison to your weapon, a yellow skull/crossbones/dagger icon will show under your Avatar's health bar. When you hover your mouse over the icon, the pop-up window shows the name of the poison that you have applied to your weapon, and the amount of time that the potion will remain active on your weapon (in seconds). The icon also has a sweeping grey timer that lets you know the approximate duration remaining.  
* Duration that the poison is "active" on your weapon - this duration is how long your weapon will be capable of applying the poison to an enemy, and is determined by the level of your [[Poison Weapon]] Skill.  After you apply the poison to your weapon, a yellow skull/crossbones/dagger icon will show under your Avatar's health bar. When you hover your mouse over the icon, the pop-up window shows the name of the poison that you have applied to your weapon, and the amount of time that the potion will remain active on your weapon (in seconds). The icon also has a sweeping grey timer that lets you know the approximate duration remaining. (Note: potions have a default "Duration: 20 seconds" in their tool tip info, which is incorrect.  If you put the poison in your [[Utility Bar]], and then hover your mouse over the icon in your Utility Bar, the tool tip info will be correct, with the "Duration" stat reflecting the how long the poison will be active on your weapon).
* Duration of the poison's effect on the enemy after the enemy is poisoned - this is determined by the effects of the particular poison used (Note: potions have a "Duration: 20 seconds" in their tool tip info, which is incorrect. The correct duration is the time shown next to the effect, such as "1-3 Poison Damage every 3 seconds for 15 seconds").  When a poisoned weapon successfully applies poison to the enemy, a yellow skull/crossbones/dagger icon will appear under the enemy's health bar. When you hover your mouse over the icon, the pop-up window shows the name of the poison that you have applied to your enemy, and the amount of time that the poison will continue to effect the enemy (in seconds). The icon also has a sweeping grey timer that lets you know the approximate duration remaining.  
* Duration of the poison's effect on the enemy after the enemy is poisoned (if the poison has an effect over time) - this is determined by the effects of the particular poison used. The duration is the time shown next to the effect, such as "1-3 Poison Damage every 3 seconds for 15 seconds").  When a poisoned weapon successfully applies poison effect over time, a yellow skull/crossbones/dagger icon will appear under the enemy's health bar. When you hover your mouse over the icon, the pop-up window shows the name of the poison that you have applied to your enemy, and the amount of time that the poison will continue to effect the enemy (in seconds). The icon also has a sweeping grey timer that lets you know the approximate duration remaining.  


Many of the poisons have effects that will stack a maximum of 3 times if applied multiple times to the enemy (i.e. if the poison is active on your weapon, and you hit the enemy 3 times in a row, the debuff/damage-over-time effect of a poison will be inflicted 3 times simultaneously).
For poisons that have damage/debuff over time, the damage/debuff over time effects will stack a maximum of 3 times (i.e. if the poison is active on your weapon, and you hit the enemy 3 times in a row, then 3 simultaneous debuff/damage-over-time effects will be inflicted on the enemy).
Also, you can have multiple poison types applied on an enemy at the same time (so, each party member in a group can be applying a different poison on a boss).
Also, you can have multiple poison types applied on an enemy at the same time (so, each party member in a group apply a different poison on a boss).


For a list of the different poison types, see [[Poison Damage]].
===Creatures Immune to Poison===
::See [[Poison Damage]].


For a list of creatures that are immune to poison, see [[Poison Damage]].
===Methods to Increase/Decrease Your Poison Effectiveness===
::See [[Poison Effectiveness Bonus]].


For ways to increase or decrease your poison effectiveness, see [[Poison Effectiveness Bonus]].
===Types of Poison===
::[[Nightshade]] cannot be used to poison enemies (i.e. it cannot be applied to your weapon), but if you eat Nightshade it will inflict 10 points of [[Poison Damage]] on your avatar.


==Curing An Avatar or Ally who is Poisoned==
::{{#ask: [[has pagename::~Poison?Potion*]]
The Avatar can cure poison by any of the following methods:
|mainlabel=-
* Consume a [[Cure Poison Potion]] - cures poison on self only.
|?has icon=Icon
* Cast [[Purify]] - will cure poison on one target, either on oneself, a [[Tamed Pet]], a [[Magic Summons]], or a party member.
|?has pagename
* Cast [[Purify Burst]] - will cure poison on self and on any a [[Tamed Pet]]s, a [[Magic Summons]], or a party members in the area of effect.
|?has subpage
|?has itemname
|?has bonus1
|?has bonus1 name
|?has bonus1type
|?Has bonus1 duration
|?has bonus2
|?has bonus2 name
|?has bonus2type
|?Has bonus2 duration
|?has bonus3
|?has bonus3 name
|?has bonus3type
|?Has bonus3 duration
|?has bonus4
|?has bonus4 name
|?has bonus4type
|?Has bonus4 duration
|?has bonus5
|?has bonus5 name
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|?Has bonus5 duration
|?has bonus6
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|sort=,
|format=template
|template=Query item variation table
|introtemplate=Query item variation table intro notitle
|outrotemplate=Query table outro
|default=<h2>Variations</h2> There are currently no known variations of {{{1|{{PAGENAME}}}}}.
|link=none
}}


==Creatures Using Poison on the Avatar==
=Creatures/Areas Using Poison on the Avatar=
Many creatures have the ability to poison the avatar.  Poison attacks usually generate damage-over-time on the avatar, but they tend to inflict this damage over a relatively short period of time.  So, in many cases, the Avatar can just let the poison's duration expire.  However, in cases when the poison damage rate is high or the duration is long, the Avatar can consume a [[Cure Poison Potion]] to stop the poison damage.
Many creatures have the ability to poison the avatar.  Also, some adventure zones may have poison fields or poison traps than can poison the Avatar. Poison attacks usually generate damage-over-time on the avatar, but they tend to inflict this damage over a relatively short period of time.  So, in many cases, the Avatar can just let the poison's duration expire.  However, in cases when the poison damage rate is high or the duration is long, the Avatar can cure the poison (see below).


Creature that can inflict a poison attack include:
Poisons used by creatures can be classified based on whether they are fire-based or non-fire based.
* [[Corpion]]s
 
Creatures that can inflict a '''''non-fire''''' based poison (which does [[Poison Damage]]):
* [[Corpion]]s (including Aether and Ghost corpions)
* [[Spider]]s
* [[Spider]]s


==Other Poison Related Items==
Creatures that can also inflict a '''''fire''''' based poison (which does Fire Damage):
* [[Ghost Corpion]]
* [[Aether Corpion]]
 
=Curing An Avatar or Ally who is Poisoned=
The Avatar can cure poison by any of the following methods (i.e. the poison effect is removed):
* Consume a [[Cure Poison Potion]] - cures poison on self only, and does not cure fire-based poisons.
* Cast [[Purify]] - will cure poison on one target (on oneself, a [[Tamed Pet]], a [[Magic Summons]], or a party member). It cures both fire and non-fire based poisons.
* Cast [[Purify Burst]] - will cure poison on self and on any [[Tamed Pet]]s, [[Magic Summons]], or party members in the area of effect.  It cures both fire and non-fire based poisons.
* [[Douse]] - will only cure fire-based poisons.
 
{| class="wikitable" style="margin:auto;text-align:center"
|+
|-
! Method of Curing Poison !! Cures Non-Fire Based Poison !! Cures Fire-Based Poison
|-
| style="margin:auto;text-align:left" |[[Cure Poison Potion]]|| Yes || No
|-
| style="margin:auto;text-align:left" |[[Purify]]|| Yes || Yes
|-
| style="margin:auto;text-align:left" |[[Purify Burst]]|| Yes || Yes
|-
| style="margin:auto;text-align:left" |[[Douse]]|| No || Yes
|}
 
=Other Poison Related Items=
* Items with the [[Poison Effectiveness Bonus]]
* Items with the [[Poison Effectiveness Bonus]]
* [[Cure Poison Potion]]
* [[Cure Poison Potion]]
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* [[Poison Vigilante Food Supply]] - quest in [[Blood River Outskirts]].
* [[Poison Vigilante Food Supply]] - quest in [[Blood River Outskirts]].


==See Also==
=See Also=
* [[Poison Damage]]
* [[Poison Damage]]
* [[Poison Weapon]]
* [[Poison Weapon]]
* [[Cure Poison Potion]]
* [[Cure Poison Potion]]

Latest revision as of 20:40, 6 June 2026

Poison is a form of damage than the Avatar can inflict upon foes, or that the foes can inflict upon the Avatar.

Using Poison on Your Foes[edit]

In this game, poison is applied to the weapon in the Avatar's Main Hand (i.e. for dual wield, it will not apply poison to the Off Hand weapon, so Offhand Attack will not apply poison on the enemy). While the poison is active on the Avatar's weapon, each attack that hits the enemy will inflict the poison upon the enemy. Poisoning an enemy can occur when using any weapon attack skill in the Blades, Bludgeon, Polearms, and Ranged trees, and with Sneak Attack in the Subterfuge Skills tree. As stated earlier, Offhand Attack does not apply poison to the enemy.

In order for the Avatar to inflict Poison against foes, the following criteria must be met:

  • The Avatar must learn the Poison Weapon skill in the Subterfuge Skills tree.
  • The Poison must be in the Avatar's inventory.
  • The Avatar must apply the poison to their weapon (see below).
  • While the poison is active on the weapon, the avatar must land an attack that uses the weapon equipped in the Main Hand.

Poison can applied to your weapon by either of the following methods:

  • Drag the poison stack from your inventory and drop it onto your Utility Bar. Then, click on the Poison icon in the utility bar to apply the poison to your weapon.
  • Right click on the poison in your inventory and select "use item".

Note that there are 2 duration stats that are relevant to each poison:

  • Duration that the poison is "active" on your weapon - this duration is how long your weapon will be capable of applying the poison to an enemy, and is determined by the level of your Poison Weapon Skill. After you apply the poison to your weapon, a yellow skull/crossbones/dagger icon will show under your Avatar's health bar. When you hover your mouse over the icon, the pop-up window shows the name of the poison that you have applied to your weapon, and the amount of time that the potion will remain active on your weapon (in seconds). The icon also has a sweeping grey timer that lets you know the approximate duration remaining. (Note: potions have a default "Duration: 20 seconds" in their tool tip info, which is incorrect. If you put the poison in your Utility Bar, and then hover your mouse over the icon in your Utility Bar, the tool tip info will be correct, with the "Duration" stat reflecting the how long the poison will be active on your weapon).
  • Duration of the poison's effect on the enemy after the enemy is poisoned (if the poison has an effect over time) - this is determined by the effects of the particular poison used. The duration is the time shown next to the effect, such as "1-3 Poison Damage every 3 seconds for 15 seconds"). When a poisoned weapon successfully applies poison effect over time, a yellow skull/crossbones/dagger icon will appear under the enemy's health bar. When you hover your mouse over the icon, the pop-up window shows the name of the poison that you have applied to your enemy, and the amount of time that the poison will continue to effect the enemy (in seconds). The icon also has a sweeping grey timer that lets you know the approximate duration remaining.

For poisons that have damage/debuff over time, the damage/debuff over time effects will stack a maximum of 3 times (i.e. if the poison is active on your weapon, and you hit the enemy 3 times in a row, then 3 simultaneous debuff/damage-over-time effects will be inflicted on the enemy). Also, you can have multiple poison types applied on an enemy at the same time (so, each party member in a group apply a different poison on a boss).

Creatures Immune to Poison[edit]

See Poison Damage.

Methods to Increase/Decrease Your Poison Effectiveness[edit]

See Poison Effectiveness Bonus.

Types of Poison[edit]

Nightshade cannot be used to poison enemies (i.e. it cannot be applied to your weapon), but if you eat Nightshade it will inflict 10 points of Poison Damage on your avatar.

Variations

There are currently no known variations of Poison.

Creatures/Areas Using Poison on the Avatar[edit]

Many creatures have the ability to poison the avatar. Also, some adventure zones may have poison fields or poison traps than can poison the Avatar. Poison attacks usually generate damage-over-time on the avatar, but they tend to inflict this damage over a relatively short period of time. So, in many cases, the Avatar can just let the poison's duration expire. However, in cases when the poison damage rate is high or the duration is long, the Avatar can cure the poison (see below).

Poisons used by creatures can be classified based on whether they are fire-based or non-fire based.

Creatures that can inflict a non-fire based poison (which does Poison Damage):

Creatures that can also inflict a fire based poison (which does Fire Damage):

Curing An Avatar or Ally who is Poisoned[edit]

The Avatar can cure poison by any of the following methods (i.e. the poison effect is removed):

  • Consume a Cure Poison Potion - cures poison on self only, and does not cure fire-based poisons.
  • Cast Purify - will cure poison on one target (on oneself, a Tamed Pet, a Magic Summons, or a party member). It cures both fire and non-fire based poisons.
  • Cast Purify Burst - will cure poison on self and on any Tamed Pets, Magic Summons, or party members in the area of effect. It cures both fire and non-fire based poisons.
  • Douse - will only cure fire-based poisons.
Method of Curing Poison Cures Non-Fire Based Poison Cures Fire-Based Poison
Cure Poison Potion Yes No
Purify Yes Yes
Purify Burst Yes Yes
Douse No Yes

Other Poison Related Items[edit]

See Also[edit]