Damage Avoidance: Difference between revisions

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'''Damage Avoidance''' is a percentage [[combat]] [[attribute]] that changes the chance of using your [[Dodge]] skill during an an attack OR receiving a [[Glancing Blow]].  It can be modified by magic, items, and innate abilities.
'''Damage Avoidance''' is an [[attribute]] that increases the chance of receiving a [[Glancing Blow]] (which results in a substantial reduction in damage sustained).


=Detailed Explanation of Damage Avoidance=
=Detailed Explanation of Damage Avoidance=
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Since [[Damage Resistance]] applies to every physical attack you receive, it can greatly reduce the damage you take over time, and is especially helpful when you receive many attacks that are doing low damage (such as attacks doing 50 damage or less). For creatures that hit for hundreds or thousands of points of damage per attack, damage resistance tends to reduce the damage you take by a small percent of the overall damage (the example on the [[Damage Resistance]] page shows a damage reduction of 6.25%), whereas damage avoidance can reduce the damage by 66% if you get the glancing blow. So, when fighting creatures that hit for a lot of damage per attack (e.g. bosses), it may be better to concentrate on raising Damage Avoidance & [[Dodge]].
Since [[Damage Resistance]] applies to every physical attack you receive, it can greatly reduce the damage you take over time, and is especially helpful when you receive many attacks that are doing low damage (such as attacks doing 50 damage or less). For creatures that hit for hundreds or thousands of points of damage per attack, damage resistance tends to reduce the damage you take by a small percent of the overall damage (the example on the [[Damage Resistance]] page shows a damage reduction of 6.25%), whereas damage avoidance can reduce the damage by 66% if you get the glancing blow. So, when fighting creatures that hit for a lot of damage per attack (e.g. bosses), it may be better to concentrate on raising Damage Avoidance & [[Dodge]].
Although unconfirmed, when damage avoidance and damage resistance are both applied to an incoming attack, the damage reduction from avoidance is applied first, then the damage reduction from resistance is applied <ref>[https://www.shroudoftheavatar.com/?p=78798 Release 47 Instructions (Bug Fix titled "Increased Damage from Glancing Blows")]</ref>.
==References==
<references/> From the release 47 Instructions, a bug report suggested the order in which damage reductions were applied: "Increased Damage from Glancing Blows: This was actually a bug fix but one that will have a significant impact on players. Glancing blow was doing roughly 1/6th the damage of a normal hit before damage resistance was applied and was supposed to be doing 1/3rd damage before armor on average."
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[[Category:Game terms]]

Latest revision as of 17:13, 13 January 2026

Template:Infobox Effect Damage Avoidance is an attribute that increases the chance of receiving a Glancing Blow (which results in a substantial reduction in damage sustained).

Detailed Explanation of Damage Avoidance[edit]

Higher damage avoidance increases your chance of getting a glancing blow during a physical attack. If you receive a glancing blow, you take 1/3 of the usual damage (in other words, it reduces the damage you take by 66%). For Damage Resistance, the reduced damage applies to every physical attack you receive. Whereas for damage avoidance, the reduced damage only applies only if you are able to achieve a glancing blow.

Example: lets say you have a high damage avoidance, and an enemy generates 400 points of damage, but you get the glancing blow. You will take 133 points of damage (400 x 1/3).

Since Damage Resistance applies to every physical attack you receive, it can greatly reduce the damage you take over time, and is especially helpful when you receive many attacks that are doing low damage (such as attacks doing 50 damage or less). For creatures that hit for hundreds or thousands of points of damage per attack, damage resistance tends to reduce the damage you take by a small percent of the overall damage (the example on the Damage Resistance page shows a damage reduction of 6.25%), whereas damage avoidance can reduce the damage by 66% if you get the glancing blow. So, when fighting creatures that hit for a lot of damage per attack (e.g. bosses), it may be better to concentrate on raising Damage Avoidance & Dodge.

Although unconfirmed, when damage avoidance and damage resistance are both applied to an incoming attack, the damage reduction from avoidance is applied first, then the damage reduction from resistance is applied [1].

References[edit]

From the release 47 Instructions, a bug report suggested the order in which damage reductions were applied: "Increased Damage from Glancing Blows: This was actually a bug fix but one that will have a significant impact on players. Glancing blow was doing roughly 1/6th the damage of a normal hit before damage resistance was applied and was supposed to be doing 1/3rd damage before armor on average."

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