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Purpose

This template may be used to summarize information about a particular scene. This template is placed at the top of an article and appears in the upper right.

Usage

{{Infobox Location
|name=
|image=
|imagebackgroundcolor=
|imagewidth=
|tier=
|tierplus=
|location=
|mayor=
|commander=
|population=
|firstseen=
|region=
|continent=
|scene=
|coordinates=
|island=
|showcontinent=
|mapname=
|mapnum=
}}

Parameters

Parameter Explanation
name (optional) The name of the location. Defaults to the page name.
image (optional) The name of the image file (if there is any) together with its extension.
imagebackgroundcolor (optional) The background color of the image file. Useful if the image has odd transparencies.
imagewidth (optional) The width of the image. Defaults to 250px.
tier (optional) The difficulty tier (number of skulls) of the adventure scene.
tierplus (optional) If the scene contains pockets of higher enemies (designated by a + in the scenes name), set this to 1.
mayor (optional) The mayor (or governor) of the location.
commander (optional) The commander of the fort (if there is any) protecting the city.
population (optional) The population of the town (only NPCs).
firstseen (optional) The Episode the first appearance of the location in the game. This will appear as a link.
location (optional) A more precise location where the scene can be found; useful for nested scenes.
island (optional) field to add a specific island name for islands on the Novia and Mistrendur continents.
showcontinent (optional) Optional field to add to display the continent the scene is on. Useful for scene pages that do not display the continent they are in.
region (optional) The region this scene is found in.
continent (optional) Continent used with coordinates to display the map and store semantic coordinates.
showcontinent (optional) Will show an optional field with the name of the continent the scene is in. Useful for Mistrendur scenes.
scene (optional) Optional scene name used with continent and coordinates to select the scene map and store scene-level coordinates.
coordinates (optional) In-game /loc coordinates. When supplied, the infobox displays a map.
mapname (optional) Map name stored in the Has map name semantic property. It does not add a visible row.
mapnum (optional) Map number stored in the Has map number semantic property. It does not add a visible row.

Example 1 (Hidden Vale)

{{Infobox Location
|name=Owl's Head
|image=SotA Vale Owls Head market square.png
|location=Hidden Vale
|commander=Lord Delbert Enmar
|population=unknown
|firstseen=Episode 1
|continent=Hidden Vale
}}
Owl's Head

Location: Hidden Vale


Commander: Lord Delbert Enmar
Population: unknown
Release: Episode 1

Example 2 (Novia)

{{Infobox Location
|name=Aerie
|image=Aerie polish mUcpmpUv2.jpg
|location=Longfall
|showcontinent=Novia
|firstseen=Episode 1
}}
Aerie

Location: Longfall


Continent: Novia

Release: Episode 1

Example 3 (Mistrendur)

{{Infobox Location
|name=Grusk
|tier=10
|image=Grusk-1.jpg
|location=Rostfelt
|firstseen=Episode 2
|island=Slangemagge
|showcontinent=Mistrendur
}}
Grusk

Scene Difficulty:
Location: Rostfelt

Island: Slangemagge

Continent: Mistrendur

Release: Episode 2