Slow Movement
Slow is a crowd control debuff which reduces an opponents Move Rate. Unlike stun and knock down, the opponent's movement is not stopped only reduced. Because most slow movement abilities do not generate crowd control resistance they are very effective in a group when the primary tank is using weapon and shield abilities which do generate crowd control resistance like stun and knock down. See Understanding the Avatar's Movement Stats for details on how these skills effect the avatar.
The following abilities have a chance to debuff movement rate, and are being tested/confirmed as to if they generate crowd control resistance. Please edit this page if you can confirm or deny resistance.
| Ability | School | CC Resistance |
|---|---|---|
| Ice Fist | Water Magic | Unknown/Untested |
| Psalm of Stagnation | Bard Skills | No |
| Ice Field | Water Magic | No |
| Ice Arrow | Water Magic | No |
| Disabling Shot | Ranged school | No |
| Chaos Bolt | Chaos Magic | Unknown/Untested |
| Hamstring | Blade school + Subterfuge Skills | Unknown/Untested |
| Icy Thrust | Blade school + Water Magic | Unknown/Untested |
| Icy Puncture | Polearm school + Water Magic | Unknown/Untested |
| Glacial Glissade | Water Magic + Polearm school | Unknown/Untested |
- Pending Questions
- Can someone confirm that Hamstring does in fact do a slow? Its parent ability is Trip which does a knock down.