Player Purchased Towns

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Revision as of 17:32, 16 July 2014 by Alianin (talk | contribs) (Changed category.)
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Add On Store Items

  • There are a new set of Add On Store items that allow you to buy a scene and keys that lock/unlock all the lots in that scene
  • You do not get lot deeds with these purchases
  • Locked Lots:
  • Owner of the keys can lock and unlock lots at will so they can actively control who gets to live there
  • The key owner can evict an occupant and lock the lot using the key
  • Note that players will still need lot deeds to claim the lots once the town owner unlocks the lots
  • Houses:
  • Free House(s) of appropriate size from Add-On Store
  • Design Session: with Team to define details:
  • Lot Selection: Which lots of which size they want
  • Biome: Forest, Mountains, Grasslands, Swamp, etc.
  • Name of Town
  • NPC Building Definition (inn, smithy, etc.)
  • NPC names and stories
  • Location: Roughly which quadrant of the map. Exact hex will be determined by Port
  • Lot Variance: There will be more lots than can be claimed in each town (limit set by town size), much like the player towns we have prototyped so far.
  • NOTE: There will be a path to achieve this in game via in game gold purchase but the ownership of the scene will incur a rental fee.

Lot Sizes in Meters

(for reference):

  • Row: 10 x 15 = 150 sq
  • Village: 20 x 30 = 600 sq
  • Town: 30 x 40 = 1200 sq
  • City: 40 x 60 = 2400 sq
  • Keep: 60 x 80 = 4800 sq
  • Castle: 80 x 120 = 9600 sq

Player Owned Town Sizes

  • Keys to 12,600 Square Meters of Player Lots
  • NOTE: Does not include the lot deeds
  • Sample Layouts:
  • 21 Village
  • 5 Village + 1 Castle
  • 20 Row + 1 Castle
  • 13 Village + 1 Keep
  • 13 Village + 4 Town
  • etc
  • Keys = number of lots chosen
  • Central Square with 1 NPC owned building
  • 1 Add On Store Village House
  • Keys to 19,800 Square Meters of Player Lots
  • NOTE: Does not include the lot deeds
  • Sample Layouts:
  • 33 Village
  • 17 Village + 1 Castle
  • etc
  • Keys = number of lots chosen
  • Central Square with 2 NPC owned buildings
  • Add On Store Houses
  • 2 Add On Store Village Houses
  • Example in game town: Kingsport
  • Keys to 25,200 Square Meters of Player Lots
  • NOTE: Does not include the lot deeds
  • Sample Layouts:
  • 42 Village
  • 26 Village + 1 Castle
  • etc
  • Keys = number of lots chosen
  • Central Square with 2 NPC owned buildings
  • Add On Store Houses
  • 2 Add On Store Village Houses
  • Example in game town: Wooded Player Village 1
  • Keys to 33,600 Square Meters of Player Lots
  • NOTE: Does not include the lot deeds
  • Sample Layouts:
  • 56 Village
  • 40 Village + 1 Castle
  • etc
  • Central Square with 4 NPC buildings
  • Keys = number of lots chosen
  • Add On Store Houses
  • 2 Add On Store Village Houses
  • 2 Add On Store Town Houses
  • 1 Add On Store City House
  • Example in game town: Wooded Player Village 2 (plus a bit more)
  • Keys to 50,400 Square Meters of Player Lots
  • NOTE: Does not include the lot deeds
  • Sample Layouts:
  • 84 Village
  • 68 Village + 1 Castle
  • etc
  • Central Square with 6 NPC buildings
  • Keys = number of lots chosen
  • Add On Store Houses
  • 2 Add On Store Village Houses
  • 2 Add On Store Town Houses
  • 2 Add On Store City Houses
  • Keys to 67,200 Square Meters of Player Lots
  • NOTE: Does not include the lot deeds
  • Sample Layouts:
  • 112 Village
  • 96 Village + 1 Castle
  • etc
  • Central Square with 10 NPC buildings
  • Keys = number of lots chosen
  • Add On Store Houses
  • 3 Add On Store Village Houses
  • 3 Add On Store Town Houses
  • 3 Add On Store City Houses
  • Example in game town: Owlshead
  • Keys to 83,400 Square Meters of Player Lots
  • NOTE: Does not include the lot deeds
  • Sample Layouts:
  • 139 Village
  • 123 Village + 1 Castle
  • etc
  • Central Square with 15 NPC buildings
  • Keys = number of lots chosen
  • Add On Store Houses
  • 4 Add On Store Village Houses
  • 4 Add On Store Town Houses
  • 4 Add On Store City Houses
  • Example in game town: Bigger than Owl's Head