Rend

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Revision as of 03:38, 21 September 2025 by Rinaldi (talk | contribs)
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Template:Infobox Skill Template:Tocright

Effect

Template:Skill effect list (Raising Rend skill level will increase all of the following: initial damage, damage over time, duration of damage over time, and duration of Healing Modifier. The size of the healing Modifier is not impacted by skill level, but is made more powerful by raising blade specialization [see Healing Modifier below])

  • This skill does has no effect on Undead Creatures (i.e. it results in no damage and no healing modifier)
  • The damage over time & healing modifier stacks up to 3 times on your opponent.
  • Rend can hit up to 2 targets if they are with range.

Healing Modifier

This is a debuff that is placed on your opponent when you land a rend attack. The Healing Modifier debuff reduces an opponent's ability to regenerate health (i.e. hit points). If an opponent cannot regenerate hit points as fast, they can be killed more quickly. The rend (damage over time) and the healing modifier (regen debuff) have the same duration, and their amount & duration can be seen by hovering your mouse over the "rend" icon that appears under the opponent's health bar. The healing modifier debuff shows as a negative number (which means it is reducing the opponent's healing regen capacity). Raising the Blade Specialization skill makes the Healing Modifier more negative (in other words, the higher your blade specialization, the greater the debuff on health regeneration). The rend skill level does not alter the amount of health modifier; however, rend skill level does lengthen the duration of the Health Modifier.

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