User:Browncoat Jayson/Sandbox: Difference between revisions

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===Riddles===
==Riddles==
Wikify the riddles from the Facebook/Twitter SotA account:
Wikify the riddles from the Facebook/Twitter SotA account:



Revision as of 19:32, 30 May 2018

Itembox Testing

Working on Itembox query issues...

Query results:

For some reason, the % sign is not showing up in an Infobox Item when pulling from a material or masterwork. However, it uses the same query as above, so it *should* work...

Additionally, the text for bonuses should appear in green, but instead always appears in white.

New Britannian Calendar

I've created a working Calendar model in New Britannian Calendar, however I believe there to be a bug in the current date displayed in the game. The date calculation for the base date (1/1/2013 @ midnight) is one day early, but all of the other dates are correct according to in-game date checks. This means the date should actually be one day later than it currently is listed. I have created a bug report.

The original date and cataclysm date are in UTC time, but the other dates are in Central Time. I've updated the calendar appropriately.

Testing Countdown extension as a way to show the current date in New Britannia.

That doesn't work. Looking for another way to refresh the template automatically, otherwise I'll create a external widget.

Skill pages to update

A list of weapon damages

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A list of armor

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Who sells Bass?

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SotaMap List

from SotAMap: Adventure scenes of the New Britannia on the Shroud of the Avatar Forum

also, Player Town List and SotAMap: Cities of the New Britannia on the Shroud of the Avatar Forum

Material Bonuses

Material Bonus
Carapacian Cloth Straps 0.1% Spell Critical Chance
Cotton Cloth Straps 0.5% Focus
Fustian Cloth Straps 0.1% Focus
Hardened Leather Straps 0.2% Weapon Damage
Leather Straps 0.15 Combat Dodge Modifier
Supple Leather Straps 0.1% Weapon Critical Chance
Bronze Binding 0.1% Weapon Damage
0.3% Item Damage Resistance
Constantan Binding 0.1% Weapon Damage
0.5 Focus
Copper Binding 0.1% Weapon Damage
Iron Binding 0.3% Item Damage Resistance
Meteoric Iron Binding 0.3% Item Damage Resistance
0.3% Item Damage Resistance
White Iron Binding 0.3% Item Damage Resistance
0.5 Health
Bronze Dagger Blade 3% Weapon Critical Chance
4% Weapon Critical Damage
Constantan Dagger Blade 1% Spell Damage
Copper Dagger Blade 5% Weapon Critical Chance
Iron Dagger Blade 1 Weapon Damage
Meteoric Iron Dagger Blade 0.8 Weapon Damage
0.3 Damage Resistance
White Iron Dagger Blade 0.8 Weapon Damage
0.5 Damage Avoidance
Bronze Shortsword Blade 3% Weapon Critical Chance
4% Weapon Critical Damage
Constantan Shortsword Blade 1% Spell Damage
Copper Shortsword Blade 5% Weapon Critical Chance
Iron Shortsword Blade 1 Weapon Damage
Meteoric Iron Shortsword Blade 0.8 Weapon Damage
0.3 Damage Resistance
White Iron Shortsword Blade 0.8 Weapon Damage
0.5 Damage Avoidance
Bronze Longsword Blade 3% Weapon Critical Chance
4% Weapon Critical Damage
Constantan Longsword Blade 1% Spell Damage
Copper Longsword Blade 5% Weapon Critical Chance
Iron Longsword Blade 1 Weapon Damage
Meteoric Iron Longsword Blade 0.8 Weapon Damage
0.3 Damage Resistance
White Iron Longsword Blade 0.8 Weapon Damage
0.5 Damage Avoidance
Bronze Hand Axe Blade 3% Weapon Critical Chance
4% Weapon Critical Damage
Constantan Hand Axe Blade 1% Spell Damage
Copper Hand Axe Blade 5% Weapon Critical Chance
Iron Hand Axe Blade 1 Weapon Damage
Meteoric Iron Hand Axe Blade 0.8 Weapon Damage
0.3 Damage Resistance
White Iron Hand Axe Blade 0.8 Weapon Damage
0.5 Damage Avoidance
Bolt of Carapacian Cloth 1% Focus
0.2% Spell Critical Chance
Bolt of Cotton Cloth 1% Focus
Bolt of Fustian Cloth 1.5% Focus
Short Crimson Pine Bowstave 20 Focus
Short Grey Pine Bowstave 3% Weapon Critical Chance
1% Damage Avoidance
Short Hard Maple Bowstave 0.1 Damage Resistance
Short Maple Bowstave 5% Weapon Damage
Short Pine Bowstave 5% Weapon Critical Chance
Short Rock Maple Bowstave 5% Weapon Critical Damage
Long Crimson Pine Bowstave 20 Focus
Long Grey Pine Bowstave 3% Weapon Critical Chance
1% Damage Avoidance
Long Hard Maple Bowstave 0.1 Damage Resistance
Long Maple Bowstave 5% Weapon Damage
Long Pine Bowstave 5% Weapon Critical Chance
Long Rock Maple Bowstave 5% Weapon Critical Damage
Long Rock Maple Bowstave 5% Weapon Critical Damage
Carapacian Bow String 2.5% Spell Critical Chance
Cotton Bow String 5% Attack Speed
Fustian Bow String 5% Focus
Hardened Leather Bow String 10% Ranged Weapon Range
Leather Bow String 5% Weapon Critical Chance
Supple Leather Bow String 2.5% Weapon Critical Chance
Coil of Bronze Wire 0.5% Weapon Damage
1% Item Resistance
Coil of Constantan Wire 0.5% Weapon Damage
1 Focus
Coil of Copper Wire 0.5% Weapon Damage
Coil of Iron Wire 2% Item Resistance
Coil of Meteoric Iron Wire 2% Item Resistance
1% Item Resistance
Coil of White Iron Wire 2% Item Resistance
1 Health
Bronze Two-handed Sword Blade 6% Weapon Critical Chance
7% Weapon Critical Damage
Constantan Two-handed Sword Blade 2% Spell Damage
Copper Two-handed Sword Blade 10% Weapon Critical Chance
Iron Two-handed Sword Blade 2 Weapon Damage
Meteoric Iron Two-handed Sword Blade 1.6 Weapon Damage
0.6 Damage Resistance
White Iron Two-handed Sword Blade 1.6 Weapon Damage
1% Damage Avoidance
Bronze Great Axe Blade 6% Weapon Critical Chance
7% Weapon Critical Damage
Constantan Great Axe Blade 2% Spell Damage
Copper Great Axe Blade 10% Weapon Critical Chance
Iron Great Axe Blade 2 Weapon Damage
Meteoric Iron Great Axe Blade 1.6 Weapon Damage
0.6 Damage Resistance
White Iron Great Axe Blade 1.6 Weapon Damage
1% Damage Avoidance
Bronze Halberd Blade 6% Weapon Critical Chance
7% Weapon Critical Damage
Constantan Halberd Blade 2% Spell Damage
Copper Halberd Blade 10% Weapon Critical Chance
Iron Halberd Blade 2 Weapon Damage
Meteoric Iron Halberd Blade 1.6 Weapon Damage
0.6 Damage Resistance
White Iron Halberd Blade 1.6 Weapon Damage
1% Damage Avoidance
Crimson Pine Handle 5 Focus
Grey Pine Handle 0.5% Damage Avoidance
Hard Maple Handle 0% Damage Resistance
Maple Handle 1% Weapon Damage
Pine Handle 1% Weapon Critical
Rock Maple Handle 1% Weapon STR Damage
Crimson Pine Heartwood -10% Reagent Use
5% Focus
Grey Pine Heartwood -10% Reagent Use
1% Damage Avoid
Hard Maple Heartwood -10% Reagent Use
0.1 Damage Resistance
Maple Heartwood -10% Reagent Use
5% Spell Damage
Pine Heartwood -10% Reagent Use
2.5% Spell Critical
Rock Maple Heartwood -10% Reagent Use
7.5% Spell Crit Damage
Bronze Hilt 0.2% Critical Chance
Constantan Hilt 3 Focus
Copper Hilt 1% Critical Chance
Iron Hilt 0.1 Weapon Damage
Meteoric Iron Hilt 0.2 Weapon Damage
White Iron Hilt 0.2 Damage Avoidance
Bronze Sheet 0.5% Weapon Damage
1% Item Resistance
Constantan Sheet 0.5% Weapon Damage
1 Focus
Copper Sheet 0.5% Weapon Damage
Iron Sheet 2% Item Damage Resistance
Meteoric Iron Sheet 2% Item Damage Resistance
1% Item Damage Resistance
White Iron Sheet 2% Item Damage Resistance
0.67 Health
Yard of Hardened Leather 0.25 Combat Dodge
5% Weapon Damage
Yard of Leather 0.25 Combat Dodge
Yard of Supple Leather 0.25 Combat Dodge
2% Weapon Crit
Crimson Pine Pole Can poles still be made? Are spears still made with poles, or with handles?
Grey Pine Pole ?
Hard Maple Pole ?
Maple Pole ?
Pine Pole ?
Rock Maple Pole ?
Bronze Core Can cores still be made? Can wands be made with cores, or only heartwood?
Constantan Core ?
Copper Core ?
Iron Core ?
Meteoric Iron Core ?
White Iron Core ?
Bronze Heavy War Hammer Head 6% Weapon Critical Chance
7% Weapon Critical Damage
Constantan Heavy War Hammer Head 2% Spell Damage
Copper Heavy War Hammer Head 10% Weapon Critical Chance
Iron Heavy War Hammer Head 2 Weapon Damage
Meteoric Iron Heavy War Hammer Head 1.6 Weapon Damage
0.6 Damage Resistance
White Iron Heavy War Hammer Head 1.6 Weapon Damage
1% Damage Avoidance
Bronze Mace Head 3% Weapon Critical Chance
4% Weapon Critical Damage
Constantan Mace Head 1% Spell Damage
Copper Mace Head 5% Weapon Critical Chance
Iron Mace Head 1 Weapon Damage
Meteoric Iron Mace Head 0.8 Weapon Damage
0.3 Damage Resistance
White Iron Mace Head 0.8 Weapon Damage
0.5 Damage Avoidance
Bronze Spear Head 3% Weapon Critical Chance
4% Weapon Critical Damage
Constantan Spear Head 1% Spell Damage
Copper Spear Head 5% Weapon Critical Chance
Iron Spear Head 1 Weapon Damage
Meteoric Iron Spear Head 0.8 Weapon Damage
0.3 Damage Resistance
White Iron Spear Head 0.8 Weapon Damage
0.5 Damage Avoidance
Bronze Two-handed Mace Head 6% Weapon Critical Chance
7% Weapon Critical Damage
Constantan Two-handed Mace Head 2% Spell Damage
Copper Two-handed Mace Head 10% Weapon Critical Chance
Iron Two-handed Mace Head 2 Weapon Damage
Meteoric Iron Two-handed Mace Head 1.6 Weapon Damage
0.6 Damage Resistance
White Iron Two-handed Mace Head 1.6 Weapon Damage
1% Damage Avoidance
Bronze War Hammer Head 3% Weapon Critical Chance
4% Weapon Critical Damage
Constantan War Hammer Head 1% Spell Damage
Copper War Hammer Head 5% Weapon Critical Chance
Iron War Hammer Head 1 Weapon Damage
Meteoric Iron War Hammer Head 0.8 Weapon Damage
0.3 Damage Resistance
White Iron War Hammer Head 0.8 Weapon Damage
0.5 Damage Avoidance
Obsidian Sheet 1% Melee Damage Reflection
Obsidian Axe Blade 200% Weapon Damage vs Obsidians

Masterwork Bonuses

Masterworking
Exceptional (+50 Durability Bonus)
Masterwork Shield Proficiency Bonuses
-20 testudo move rate penalty
+2 combat block
+2 avoidance
20% shield bash stun rate
10% charge stun rate
20% charge stun length
Masterwork Chain Armor Proficiency Bonuses
Masterwork Plate Armor Proficiency Bonuses
+20% body slam stun length on chest
+10 glancing blow power and duration I think it was chest but might have been legs
+1% move rate on boots
+10% inner strength bonus on gloves
+1% attack speed bonus on gloves
-25% heavy skill tree focus on helm
(does not give value) stun resistance helm
Masterwork Cloth Armor Proficiency Bonuses
Masterwork Leather Armor Proficiency Bonuses
+10% dodge power and duration on legs
+10% evasion power and duration on chest
+3% attack speed on gloves
+10% flurry power and duration on gloves
+3% move rate on boots
+10% sprint power and duration
+30 focus regen on helm (insane ability)
-25% light armor tree skill focus cost
Masterwork Ranged Weapon Proficiency Bonuses
+5% rapid fire damage
+5% multishot damage
+10% piercing shot damage
+10% aimed shot damage
+10% disabling shot duration
+10% disabling shot slow
+10% blinding shot power and duration
+10% blinding shot damage
Masterwork Bludgeon Weapon Proficiency Bonuses
+10% crushing blow
+3% crushing blow stun rate
+10% break armor damage
+10% break armor power and duration
+10% knockdown damage
+10% knockback damage
Masterwork Polearm Weapon Proficiency Bonuses
+10% pull range
+10% pull damage
+10% push damage
+10% puncture damage
+10% spin attack damage
+10% skewer damage
+3% skewer root chance
+10% skewer root duration
+10% leg sweep damage
+3 leg sweep chance
Masterwork Blade Weapon Proficiency Bonuses
Coup De Grace Power, +10% Coup De Grace Damage, -15 Durability Bonus
Double Slash Power, +10% Double Slash Damage, -15 Durability Bonus
Rend Length, +10% Rend Length, -15 Durability Bonus
Rend Power, +10% Rend Damage, -15 Durability Bonus
Riposte Defense Power, +10% Riposte Defense Power and Duration, -15 Durability Bonus
Riposte Power, +10% Riposte Damage, -15 Durability Bonus
Thrust Power, +10% Thrust Damage, -15 Durability Bonus
Weapon Critical Damage, +5% Weapon Critical Damage, -10 Durability Bonus
Weapon Critical, +2% Weapon Critical Chance, -10 Durability Bonus
Weapon Damage, +2.5% Weapon Damage, -10 Durability Bonus
Weapon Strength Damage, +2.5 Weapon Strength Damage, -10 Durability Bonus
Whirling Blades Power, +10% Whirling Blades Damage, -15 Durability Bonus

Enchantment Bonuses

Gem Enchantment

Enchantment Proficiency
Minor Strength, +2 Str
Minor Intelligence, +2 Int
Minor Dexterity, +2 Dex
Minor Focus, +10 Focus (-10 durability)
Minor Health, +10 HP (-10 durability)
Strength, +4 Str
Intelligence, +4 Int
Dexterity, +4 Dex
Focus, +20 Focus (-20 durability)
Health, +20 HP (-20 durability)
Atenism Gem
10% chance on hit to cast Searing Ray
10% chance on hit to cast Blind
Light (R32[1])
Gaiaism Gem
On Hit: (10%) Tremor (-40 durability)
+15% Obsidian Arrow strength damage
+10% Strength of Earth bonus
+? Weapon Strength Damage
Lunaism Gem
15% shadow form length
7.5% night step range
Necromancy Gem
On Hit: (10%) Drain Life (1-8 health) (40 dur)
+15% Death Ray strength damage
+20% Corpse Explosion Damage
Sorcery Gem
Fire Damage, +2.5% Fire Damage (? dur)
+10% Fire Range
On Hit: (10%) Ignite
Tempestry Gem
+10% Soothing Rain healing (-20 durability)
10% Ice Arrow damage
Theurgy Gem
On Hit: (10%) Discharge
+15% Discharge Damage
On Hit: (10%) Air's Embrace
Thaumaturgy Gem
On Hit: (100%) Banish Undead
+2.5% Life Magic

Jewel Enchantment

Enchantment Proficiency
Minor Strength, +2 Str
Minor Intelligence, +2 Int
Minor Dexterity, +2 Dex
Minor Focus, +10 Focus (-10 durability)
Minor Health, +10 HP (-10 durability)
Atenism Jewel
+12.5% Blistering Ray Damage
+1% Sun Strength Chance
Light (R32[2])
Gaiaism Jewel
+7.5% Tremor Damage
+0.5 Root Range
Lunaism Jewel
+1% Deadly Night Chance
+5% Deadly Night Power
Necromancy Jewel
+5% Summoned Death Creature
+7.5% Drain Health
Sorcery Jewel
+1% Weapon Swiftness
+1.5% Ignite Chance
Tempestry Jewel
+3% Douse Power Duration
+5% Summoned Water Creature Damage
Theurgy Jewel
+12.5% Galvanize Blast Damage
+1% Gust Chance
Thaumaturgy Jewel
+5% Banish Undead
+1% Mend Chance

POT Locations

The part "]]" of the query was not understood.</br>Results might not be as expected.

Command Line Parameters

Per Markee Dragon's post, it appears that SotA can use at least some of the standard Unity parameters. I'll add these to a technical article at some point.

Parameter Function
-adapter N Use the specified graphics adapter
-force-d3d9 Use DirectX 9
-force-d3d11 Use DirectX 11
-force-d3d11-no-singlethreaded Use DirectX 11 without singlethreaded
-force-opengl Use OpenGL
-force-glcore Use GLCore
-nolog Prevent output of a log file
-popupwindow Open in borderless mode
-screen-fullscreen N Open fullscreen (1) or windowed (0)
-screen-height N Open with specified height (must be valid)
-screen-width N Open with specified width (must be valid)
-screen-quality N Override video quality (i.e., Fastest, Beautiful)
-single-instance Allow only one instance of the game to run at the time

Riddles

Wikify the riddles from the Facebook/Twitter SotA account:

On my face an olden look
On my chest a sacred book
Runic writing on my hood
All my life for truth I stood[3]

References