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Health Regeneration: Difference between revisions

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Health Regeneration is an attribute of the avatar that reflects the amount of [[Health (Attribute)|Health]] that the avatar recovers each second.
Health Regeneration is an attribute of the avatar that reflects the amount of [[Health (Attribute)|Health]] that the avatar recovers each second.


This statistic is shown on the paper doll as "Health Regen" (you must click "show more" to see it).
This statistic is shown on the [[Character Sheet]] as "Health Regen" (you must click "show more" to see it).


This regeneration has 2 possible states:
This regeneration has 2 possible states:

Revision as of 20:06, 10 March 2026

Health Regeneration is an attribute of the avatar that reflects the amount of Health that the avatar recovers each second.

This statistic is shown on the Character Sheet as "Health Regen" (you must click "show more" to see it).

This regeneration has 2 possible states:

  • Non-combat regeneration - this is the first number shown on the paper doll, and it reflects how much health you will gain per second when out of combat (i.e. when you are in Passive Stance).
  • In-combat regeneration - this is the second number shown on the paper doll (shown in parentheses), and it reflects how much health you will gain per second when in combat (i.e. when you are in Combat Stance).

Non-combat regeneration is greater than combat regeneration.

For the items that can influence Health regeneration, see Health Per Second.