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Town Sieges: Difference between revisions
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==How to Determine if a Town is Under Siege== | ==How to Determine if a Town is Under Siege== | ||
A town that is under siege will have several flaming | A town that is under siege will have several catapults and a flaming wagon around the town on the overworld. If you try to enter the town, a window will pop up that gives you the option to enter the siege or to bypass the siege and enter the town. | ||
==When Will a Town Siege Occur?== | ==When Will a Town Siege Occur?== | ||
Revision as of 17:30, 25 October 2025
Periodically, both NPC Towns and Player Owned Towns will come under siege by the Obsidian Cabalists. The timing, duration, and location of these sieges are driven by Celestial Mechanics. When you attempt to enter a town under siege, you have the option to enter the Town Siege (where the enemy has made camp outside the town and is fighting the town defenders) or you can bypass the siege and enter directly into the town.
If you chose to enter the siege, you can still enter the town by running across the siege to the exit on the opposite side of the zone (which will take you to the town).
When you enter the siege. You arrive near the enemy camps and near a Scout ally (who gives the Collect Arcane Catalyst quest and the Defeat All Cabalists in a Siege quest). In middle of the zone is a central battlefield, where waves of enemies and allies repeatedly clash, and where catapult attacks are landing. On the opposite side of the map is a squad of allies who are pinned down by enemy forces as they defend the only exit. The exit they are defending will take you into the town.
There are always 2 pathways through a siege:
- Safer path (avoiding the main areas of the siege) - on this path you will encounter a few low-threat enemies.
- More difficult path (going through the main areas of the siege) - going through the enemy camps will be quicker but more dangerous because of the higher level and more numerous enemies.
How to Determine if a Town is Under Siege
A town that is under siege will have several catapults and a flaming wagon around the town on the overworld. If you try to enter the town, a window will pop up that gives you the option to enter the siege or to bypass the siege and enter the town.
When Will a Town Siege Occur?
The occurrence of town siege depends on 2 things:
- 1. Type type of Devotionals in the town
- 2. The position of the constellations in the sky.
The siege encounter appears according to a schedule and won’t leave until the schedule says it should (for example, it shows up at dusk and won’t leave until dawn).
When a Cabalist Moon orbital body is within a specific constellations house, the Obsidian Cabalist related to the orbital body will lead a town siege in any Patron City that has a Devotional related to the constellation.
Things to Do in A Town Siege
- Fight the enemies and lift the siege (there is no specific reward for lifting the siege).
- Complete the Collect Arcane Catalyst quest - a Daily Quest that awards the Shield of Attraction, Common.
- Complete the Defeat All Cabalists in a Siege quest - a one-time quest that awards the Banner of Sacrifice.
- Complete a step in the Tell Caretaker About Cabalist quests.
- Hunt Obsidian Cabalists and their unique loot drops (cabalist hoods, vile artifacts, Cabalist Robe, Cabalist Boots, and recipes for the Dread Artifact patterns).
Types of Sieges
There are currently two types of Town Sieges: Hills Siege and Forest Siege.
Lifting The Siege
Lifting the siege requires deactivating all 3 catapults and defeating the "siege commander" bosses. There is no special reward for lifting the siege.
Deactivating Catapults
There are 6 Siege Engineers that spawn around each of the 3 catapults (the Siege Engineers tend to spawn in waves of 1 or 2 at a time. When the wave is killed, the next wave will appear until all 6 have been killed). When you kill all six of the Siege Engineers around a catapult, the red flag near the catapult will disappear and the catapult will be deactivated (i.e. it will stop shooting fireballs).
Defeating the "Siege Commander" Bosses
When you deactivate all 3 catapults (i.e. kill all 18 Siege Engineers), the boss or bosses will appear (either a lich or 1 or more Obsidian Cabalists). You must kill the bosses in order to lift the siege.
See Also
old stuff
There’s a third option: Your allies need your help destroying the three catapults that keep them pinned down. Destroying the catapults and their high-threat siege engineers will draw out the siege commander(s), which is either a lich or Obsidian Cabalists) If you can take out the siege commander, enemy reinforcements will stop coming and the siege will end.
Trivia
- Town sieges were originally announced during Kickstarter.[1] During town sieges, your house will be inaccessible during the siege if it's located in the town during the siege. These sieges may include PVP between players on the enemies side and the side of good but this has yet to be determined or announced.
- The first encounter, a Forest Town Siege, went live in Release 37. The second, a Canyon Siege, was added for Release 38.[2]
- POT sieges work a little different: There was a problem where a POT was likely under siege if you placed all devotional types. The solution was to choose a "dominant devotional" on a periodic basis. If your town has the dominant devotional, it should be under siege. There is no user facing way to tell which is considered the dominant devotional, however, it cycles quickly through the day.[3]
- you can choose to join the battle and end the siege early or work your way around the perimeter, perhaps encountering only some scouting parties.[4]
Gallery
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Forest Siege - Entrance
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Forest Siege - Blocade
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Forest Siege - Battlefield
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Forest Siege - Enemy Camp
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Forest Siege - Forest
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Canyon Siege - Bridge
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Canyon Siege - Bridge
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Canyon Siege - Bridge
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Canyon Siege - Enemy Camp
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Canyon Siege - Foreman’s Shed
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Canyon Siege - River