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==Dungeon Entrances & Foyers== | ==Dungeon Entrances & Foyers== | ||
{{Infobox | {{Infobox | ||
|name= | |name=Dungeon Basement Menu | ||
|image=Dungeon Basement Entrance Menu.png | |image=Dungeon Basement Entrance Menu.png | ||
|caption= Dungeon Basement Menu | |caption= | ||
}} | |||
A "Dungeon Basement Entrance" is a decoration item that is placed on a player's lot, and it serves as the entry point of the dungeon. Click on the "Dungeon Basement Entrance" to open the Dungeon Basement Menu. | |||
To start building a dungeon, you must use the Dungeon Basement Menu to place a Dungeon Foyer (then you can enter the dungeon and place additional rooms). | |||
For details, see: | For details, see: | ||
Revision as of 15:25, 18 October 2025
Template:Under Construction Template:Infobox Template:Tocright Player Dungeon are player made custom dungeons you can create.
- Lot owners can attach their own player dungeon to their lot. A dungeon is different from a basement, but does share some similarities. For instance, it’s like a basement in the sense that a dungeon is an expansion to a lot that exists independently of any house on that lot; you may place a dungeon entrance on your lot even if that lot doesn’t have a house on it, and vice-versa.
You’ll need two things in order to place a dungeon on your lot: a Dungeon Basement Entrance and a Dungeon Foyer. You can buy recipes to craft them for gold from bookseller merchants (located in some large NPC towns, such as Aerie, Ardoris, Brittany Estates, and Kingsport). You can also buy foyers from the in-game Crown Shop. You can reshape your crafted entrance with patterns available from the in-game Crown Store or as loot in game.
Dungeon Entrances are placeable decorations that can be deployed on the ground anywhere there is room on your lot. This includes inside or outside your house, including the upper floors. Dungeon Entrances will not function without a Dungeon Foyer Deed.
Dungeon Foyer Deeds function much like basement deeds. To connect your dungeon entrance to a dungeon foyer, you must have the deed to that foyer in your possession. To enter a player dungeon, double-click the dungeon entrance object and click the “Enter Dungeon” or “Enter Sample Dungeon” button. If a dungeon is available, you’ll be sent to that scene.
In addition to being an entry point for your dungeon, your dungeon entrance is also a tool that allows you to change the associated dungeon foyer and adjust the permissions for those who can enter your dungeon, much like the sign outside of a housing lot.
The Lot owner can expand the dungeon beyond the foyer by adding additional hallways and rooms. They can also place decorations and add encounter rooms with dangerous enemies!
Player dungeons, like basements, can be set to allow for open-PvP. Be cautious when entering a player dungeon!
Every dungeon foyer contains a Resurrection Ankh near the entrance.[1].
- Helpful Tip: If you’re an owner or steward, enter the “/slew” command into your chat window to enter “free camera” mode and fly around your dungeon. Change your speed with your mouse wheel. Turn off this mode by entering “/slew” in the chat window again or pressing ESC twice.
Dungeon Entrances & Foyers
Template:Infobox A "Dungeon Basement Entrance" is a decoration item that is placed on a player's lot, and it serves as the entry point of the dungeon. Click on the "Dungeon Basement Entrance" to open the Dungeon Basement Menu.
To start building a dungeon, you must use the Dungeon Basement Menu to place a Dungeon Foyer (then you can enter the dungeon and place additional rooms).
For details, see:
Dungeon Modes: Design Mode versus Adventure Mode
The Dungeon Mode can only be set prior to entering a dungeon, and cannot be changed when you are in the dungeon. The dungeon will be in the whichever mode it was last set to. If you want to change modes, do so before entering the dungeon.
To change Dungeon Mode, click on the "Dungeon Basement Entrance" to open the Dungeon Basement Menu, and then click the cog symbol on the right side of the menu. Then select either "Enable Adventure Mode" or "Disable Adventure Mode" (turning off Adventure mode will place the dungeon in Design Mode). The dungeon will remain in the whichever mode it was last set to (i.e. it does not revert to a default mode when leaving the dungeon or exiting the game).
Design mode allows for the following actions:
- Add or remove rooms/hallways to your dungeon.
- Add, remove, or adjust decorations in your dungeon (if Deco Mode is enabled).
- Place a totem on the pedistal of spawn rooms
- Standard movement within dungeon.
- Slew - this command allows you obtain external "birds eye" views of your dungeon, so you can more clearly see the layout of the dungeon. You can toggle slew on and off by typing "/slew" in chat. When slew is on, you can move your viewpoint using the same keyboard & mouse commands that you use to move the avatar and to change the avatar's viewing angle during usual game-play.
Adventure Mode allows for the following actions:
- Standard movement and activity within the dungeon (e.g. you can Fish in appropriate areas).
- Rooms with a totem or with Lich Fighter Spawner Statue will spawn hostile creatures that can be killed.
- Add, remove, or adjust decorations in your dungeon (if Deco Mode is enabled.
Dungeon Halls & Rooms
Hallways and Rooms can be added to the dungeon after the Entrance and Foyer have been placed. Some hallways and rooms can be purchased in the Crown Shop, whereas others can be crafted in-game (the recipes and blueprints needed to craft these rooms/hallways can either be found as loot or purchased on NPC vendors).
For details, see
Dungeon Totems - Spawning Creatures In Your Dungeon that Will Give Loot & XP
Some player dungeon rooms have the ability to spawn enemies within them (these rooms have "with spawn" in the name). When a dungeon room with spawns is initially placed, its spawns are not yet enabled. To enable spawns, you must go into Design Mode and place a totem on the pedestal in the spawn room. While in Adventure Mode, a room with a totem will spawn the creatures named on the totem.
Killing creatures that spawn from a totem will award modest loot and will award Adventure Experience points (XP).
The totems are crafted from the essences that drop as Loot from certain creatures.
Collect "Essences" for the creature that you wish to spawn (e.g. Lich Essences for liches, Elf Essences for elves, Kobold Essences for kobolds, etc.). Then you can craft a totem at the Smelting crafting station.
The general recipe for creating a level 1 total is: 100 essences and a stone chisel on the Smelting table -> creates one level 1 totem. For example, 100 Lich Essences can create a Tier 1 Lich Totem (which will spawn Tier 1 liches when placed in a spawn room).
You can use the Smelting crafting station to combine multiple lower-tier totems to create a higher-tier totem. Higher-tier totems produce enemies with higher threat levels. The chart below indicates how many lower-tier totems are required to create a higher-tier totem.
The general recipe for creating tier 2 to tier 6 totems is: # of totems in table below and a stone chisel on the Smelting table -> creates one totem that is a tier higher than the ones used in the recipe.
| Combine these totems... | To get this totem...r |
|---|---|
| Four Tier 1 totems | One Tier 2 totem |
| Four Tier 2 totems | One Tier 3 totem |
| Four Tier 3 totems | One Tier 4 totem |
| Two Tier 4 totems | One Tier 5 totem |
| Two Tier 5 totems | One Tier 6 totem |
Spawning Creatures in Your Dungeon That Do NOT Give Loot or XP
You can place a Lich Fighter Spawner Statue in some non-spawn Player Dungeon rooms as decoration, and it will cause a "Lich Mimic" (with 3,641 health) to spawn in adventure mode (The lich is hostile and will attack; however, it will not give any loot nor any experience points when killed). You can place the statue as deco in when the dungeon is in either Design Mode or Adventure Mode (as long as Deco Mode is enabled). You can place multiple statues in the appropriate room, and each statue will spawn a lich.
Dungeon Point Limits
Dungeon pieces can have different point values depending on their size. In general, an 8x8 piece will be one dungeon point. Dungeon point limits start with a base value based on the size of the lot that the dungeon is built on. They will be able to be increased by purchasing additional points for your account, via both gold and Crowns of the Obsidians.
| Lot Size | Base Dungeon Points For Each Lot Size |
|---|---|
| Row | 50 |
| Village | 100 |
| Town | 150 |
| City | 200 |
| Keep | 250 |
| Castle | 300 |
Moving a Decorated Lot or Basement
You can use the Property Manager window to store a fully-decorated lot or basement and unpack it to either that same lot or another empty lot of the same size that you have claimed in any scene. You can also store player dungeons in the Property Manager. Dungeon points are based on the lot size that the dungeon is started on. Using the Property Manager to move a player dungeon to a larger lot will not recalculate that base.
You can access the Property Manager window from the Stained Glass menu icon, the Lot Deeds options menu, or from any lot sign in any scene. The left side of the window shows your available slots and their current storage status. Each player is given 5 storage slots. You may purchase additional storage slots with Crowns of the Obsidians. The right side of the Property Manager window shows all of your claimed lots. Each lot includes the name of the deed used to claim the lot, the location of the lot, and the size of the lot. Each lot also has two slots: one for the primary contents of your lot (including the house), and one for the basement and its contents.
See Also