Rend: Difference between revisions
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{{Skill effect list | {{Skill effect list | ||
|effect1 = Range: 1.0 | |effect1 = Range: 1.0 | ||
|effect2 = 0 - 0 Physical Damage every 2 seconds for 10 seconds | |effect2 = 0 - 0 Physical Damage every 2 seconds for 10 seconds (damage over time) | ||
|color2 = | |color2 = | ||
|effect3 = 0 - 0 Physical Damage | |effect3 = 0 - 0 Physical Damage (damage from the initial strike) | ||
|note3 = | |note3 = | ||
|effect4 = +0% - -5% Healing Modifier for 10 Seconds (see below for details about this effect) | |effect4 = +0% - -5% Healing Modifier for 10 Seconds (see below for details about this effect) | ||
|note4 = | |note4 = | ||
}} | }} | ||
''(effect increases | ''(effect of initial damage, damage over time, and duration of damage over time all increase as the skill level increases)'' | ||
* This skill does | * | ||
* | * This skill does has no effect on Undead Creatures (i.e. it results in no damage and no healing modifier) | ||
* The damage over time & healing modifier stacks up to 3 times on your opponent. | |||
* The size of the healing Modifier is not impacted by skill level; it improved by raising blade specialization (see Healing Modifier heading below). | |||
==Healing Modifier== | ==Healing Modifier== | ||
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Raising the Blade Specialization skill makes the Healing Modifier more negative (in other words, the higher your blade specialization, the greater the debuff on health regeneration). | Raising the Blade Specialization skill makes the Healing Modifier more negative (in other words, the higher your blade specialization, the greater the debuff on health regeneration). | ||
The rend skill level does not alter the healing modifier. | The rend skill level does not alter the healing modifier. | ||
{{Navbox Blades Combat}} | |||
[[Category:Blades Combat Skills]] | |||
Revision as of 03:25, 21 September 2025
Template:Infobox Skill Template:Tocright
Effect
Template:Skill effect list (effect of initial damage, damage over time, and duration of damage over time all increase as the skill level increases)
- This skill does has no effect on Undead Creatures (i.e. it results in no damage and no healing modifier)
- The damage over time & healing modifier stacks up to 3 times on your opponent.
- The size of the healing Modifier is not impacted by skill level; it improved by raising blade specialization (see Healing Modifier heading below).
Healing Modifier
This is a debuff that is placed on your opponent when you land a rend attack. The Healing Modifier debuff reduces an opponent's ability to regenerate health (i.e. hit points). If an opponent cannot regenerate hit points as fast, they can be killed more quickly. The rend (damage over time) and the healing modifier (regen debuff) can be seen by hovering your mouse over the "rend" icon that appears under the opponent's health bar. The healing modifier debuff shows as a negative number (which means it is reducing the opponent's healing regen capacity). Raising the Blade Specialization skill makes the Healing Modifier more negative (in other words, the higher your blade specialization, the greater the debuff on health regeneration). The rend skill level does not alter the healing modifier.