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Magic: Difference between revisions
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{ | {{PAGENAME}} are the nine schools of magic in Shroud of the Avatar, as represented on the [[Magic Sigil]]. | ||
=== Sun Magic === | === Sun Magic === | ||
{{main|Sun Magic}} | {{main|Sun Magic}} | ||
Removing/reducing stealth | Removing/reducing stealth | ||
*Active: | *Active: | ||
**{{#ask: [[Is skill of::Sun Magic]] [[Has skill type::Active]]}} | **{{#ask: [[Is skill of::Sun Magic]] [[Has skill type::Active]]}} | ||
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**{{#ask: [[Is skill of::Water Magic]] [[Has skill type::Innate]]}} | **{{#ask: [[Is skill of::Water Magic]] [[Has skill type::Innate]]}} | ||
=== | === Moon Magic === | ||
{{main| | {{main|Moon Magic}} | ||
Stealth | Stealth | ||
Revision as of 02:34, 20 February 2023
| File:SotA Magic Sigil Tapestry.jpg |
Magic are the nine schools of magic in Shroud of the Avatar, as represented on the Magic Sigil.
Sun Magic
Main article: Sun Magic
Removing/reducing stealth
- Active:
- Innate:
Earth Magic
Main article: Earth Magic
Physical attacks with stun effects, crowd control
- Active:
- Innate:
Life Magic
Main article: Life Magic
Healing, curing, fighting death
- Active:
- Innate:
Water Magic
Main article: Water Magic
Icy attacks that slow targets, minor healing, fight fire
- Active:
- Innate:
Moon Magic
Main article: Moon Magic
Stealth
- Active:
- Innate:
Air Magic
Main article: Air Magic
Electric attacks, speed, and dexterity
- Active:
- Innate:
Death Magic
Main article: Death Magic
Transferring life to caster from enemies, summoning Undead
- Active:
- Innate:
Fire Magic
Main article: Fire Magic
Damage over time
- Active:
- Innate:
Chaos Magic
Main article: Chaos Magic
Disruption, High chance of fizzle and backfire (unpredictable effects)
- Active:
- Innate: