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**{{#ask: [[Is skill of::Water Magic]] [[Has skill type::Innate]]}}
**{{#ask: [[Is skill of::Water Magic]] [[Has skill type::Innate]]}}


=== Moon Magic ===
=== Lunar Magic ===
{{main|Lunar Magic}}
{{main|Lunar Magic}}
Stealth
Stealth

Revision as of 02:24, 20 June 2014

Magic Sigil
Magic Sigil on Tapestry
Magic Sigil on Tapestry

Here is the current lists of magic schools and skills. We want each school of magic to have a theme and some interactions with other magic schools (either cooperative or versus). All Active magic spells require reagents. All names are placeholder.

Runic

Outer Ring

Starting at the Nine o'clock position and moving clockwise, the runic reads: Lunar Rifts And ~ Forsaken Virtue ~ Are The Costs ~ Of Colliding Moons ~ But There Is ~ Yet Hope For ~ Those Who Seek ~ Knowledge In Chaos

Schools

Starting at noon and moving around the runic reads: Sun, Earth, Life, Water, Moon, Air, Death, Fire

Sun Magic

Main article: Sun Magic

Removing/reducing stealth

  • Active:
  • Innate:

Earth Magic

Main article: Earth Magic

Physical attacks with stun effects, crowd control

  • Active:
  • Innate:

Life Magic

Main article: Life Magic

Healing, curing, fighting death

  • Active:
  • Innate:

Water Magic

Main article: Water Magic

Icy attacks that slow targets, minor healing, fight fire

  • Active:
  • Innate:

Lunar Magic

Main article: Lunar Magic

Stealth

  • Active:
  • Innate:

Air Magic

Main article: Air Magic

Electric attacks, speed, and dexterity

  • Active:
  • Innate:

Death Magic

Main article: Death Magic

Transferring life to caster from enemies, summoning Undead

  • Active:
  • Innate:

Fire Magic

Main article: Fire Magic

Damage over time

  • Active:
  • Innate:

Chaos Magic

Main article: Chaos Magic

Disruption, High chance of fizzle and backfire (unpredictable effects)

  • Active:
  • Innate:

See also

Skills