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Magic: Difference between revisions
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=== Sun Magic === | === Sun Magic === | ||
{{main|Sun Magic}} | |||
Removing/reducing stealth | Removing/reducing stealth | ||
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=== Earth Magic === | === Earth Magic === | ||
{{main|Earth Magic}} | |||
Physical attacks with stun effects, crowd control | Physical attacks with stun effects, crowd control | ||
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=== Life Magic === | === Life Magic === | ||
{{main|Life Magic}} | |||
Healing, curing, fighting death | Healing, curing, fighting death | ||
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=== Water Magic === | === Water Magic === | ||
{{main|Water Magic}} | |||
Icy attacks that slow targets, minor healing, fight fire | Icy attacks that slow targets, minor healing, fight fire | ||
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=== Moon Magic === | === Moon Magic === | ||
{{main|Moon Magic}} | |||
Stealth | Stealth | ||
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=== Air Magic === | === Air Magic === | ||
{{main|Air Magic}} | |||
Electric attacks, speed, and dexterity | Electric attacks, speed, and dexterity | ||
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=== Death Magic === | === Death Magic === | ||
{{main|Death Magic}} | |||
Transferring life to caster from enemies, summoning Undead | Transferring life to caster from enemies, summoning Undead | ||
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=== Fire Magic === | === Fire Magic === | ||
{{main|Fire Magic}} | |||
Damage over time | Damage over time | ||
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=== Chaos Magic === | === Chaos Magic === | ||
{{main|Chaos Magic}} | |||
Disruption, High chance of fizzle and backfire (unpredictable effects) | Disruption, High chance of fizzle and backfire (unpredictable effects) | ||
Revision as of 21:34, 29 April 2014
Here is the current lists of magic schools and skills. We want each school of magic to have a theme and some interactions with other magic schools (either cooperative or versus). All Active magic spells require reagents. All names are placeholder.
Runic
Outer Ring
Starting at the Nine o'clock position and moving clockwise, the runic reads: Lunar Rifts And ~ Forsaken Virtue ~ Are The Costs ~ Of Colliding Moons ~ But There Is ~ Yet Hope For ~ Those Who Seek ~ Knowledge In Chaos
Schools
Starting at noon and moving around the runic reads: Sun, Earth, Life, Water, Moon, Air, Death, Fire
Sun Magic
Removing/reducing stealth
- Active:
- Innate:
Earth Magic
Physical attacks with stun effects, crowd control
- Active:
- Innate:
Life Magic
Healing, curing, fighting death
- Active:
- Innate:
Water Magic
Icy attacks that slow targets, minor healing, fight fire
- Active:
- Innate:
Moon Magic
Stealth
- Active:
- Innate:
Air Magic
Electric attacks, speed, and dexterity
- Active:
- Innate:
Death Magic
Transferring life to caster from enemies, summoning Undead
- Active:
- Innate:
Fire Magic
Damage over time
- Active:
- Innate:
Chaos Magic
Disruption, High chance of fizzle and backfire (unpredictable effects)
- Active:
- Innate: