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Magic: Difference between revisions
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=== Death Magic === | === Death Magic === | ||
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Transferring life to caster from enemies, summoning Undead | Transferring life to caster from enemies, summoning Undead | ||
Revision as of 14:47, 26 April 2014
Here is the current lists of magic schools and skills. We want each school of magic to have a theme and some interactions with other magic schools (either cooperative or versus). All Active magic spells require reagents. All names are placeholder.
Runic
Outer Ring
Starting at the Nine o'clock position and moving clockwise, the runic reads: Lunar Rifts And ~ Forsaken Virtue ~ Are The Costs ~ Of Colliding Moons ~ But There Is ~ Yet Hope For ~ Those Who Seek ~ Knowledge In Chaos
Schools
Starting at noon and moving around the runic reads: Sun, Earth, Life, Water, Moon, Air, Death, Fire
Sun Magic
- Main Article Sun Magic
Removing/reducing stealth
- Active:
- Innate:
Earth Magic
- Main Article Earth Magic
Physical attacks with stun effects, crowd control
- Active:
- Innate:
Life Magic
- Main Article Life Magic
Healing, curing, fighting death
- Active:
- Innate:
Water Magic
- Main Article Water Magic
Icy attacks that slow targets, minor healing, fight fire
- Active:
- Innate:
Moon Magic
- Main Article Moon Magic
Stealth
- Active:
- Innate:
Air Magic
- Main Article Air Magic
Electric attacks, speed, and dexterity
- Active:
- Innate:
Death Magic
- Main Article Death Magic
Transferring life to caster from enemies, summoning Undead
- Active:
- Innate:
Fire Magic
- Main Article Air Magic
Damage over time
- Active:
- Innate:
Chaos Magic
- Main Article Chaos Magic
Disruption, High chance of fizzle and backfire (unpredictable effects)
- Active:
- Innate: