Resource Node: Difference between revisions
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Over time, inactive resource nodes will "re-spawn" and become active again. | Over time, inactive resource nodes will "re-spawn" and become active again. | ||
Some resource nodes can be different tier levels. The XP you will gain from successfully harvesting a node, increases with higher tier nodes. Ore and Crystal Nodes have a visual display of different size nodes. The smaller nodes give low amounts of XP and the larger nodes give a higher amount of XP. In most scenes (but not all), the Tree, Ore and Cotton Plant nodes in a scene will be set to the tier level of the scene, and provide xp based on the scenes level. | Some resource nodes can be different tier levels. The XP you will gain from successfully harvesting a node, increases with higher tier nodes. Ore and Crystal Nodes have a visual display of different size nodes. The smaller nodes give low amounts of XP and the larger nodes give a higher amount of XP. In most scenes (but not all), the Tree, Ore and Cotton Plant nodes in a scene will be set to the tier level of the scene, and provide xp based on the scenes level. | ||
If you successfully gather a resource node, there is an initial | If you successfully gather a resource node, there is an initial yield of raw material and [[Producer Experience]]. | ||
For [[Mining]], [[Forestry]], [[Field Dressing]], and [[Foraging]], if your initial gathering was successful, there is also a chance to obtain [[Meticulous collection]]s. | For [[Mining]], [[Forestry]], [[Field Dressing]], and [[Foraging]], if your initial gathering was successful, there is also a chance to obtain [[Meticulous collection]]s. | ||
With a non-meticulous collection, you are only able to gather once from the Resource Node and then the node is consumed. In this case, only Producer Experience is awarded for the gathering. | With a non-meticulous collection, you are only able to gather once from the Resource Node and then the node is consumed. In this case, only Producer Experience is awarded for the gathering. | ||
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Each successful meticulous collection chance will give you additional primary raw materials. Meticulous collection chance does not give any secondary raw materials. An Adventure And Producer Experience XP item will be shown in the resource nodes loot window. How many of these items you will receive, is determined by how many successful meticulous collection chances you have had. Do note the number of meticulous collection chances you have, displayed on the text above your character "Meticulous Collection x", is off by one. You will receive exactly one less Adventure And Producer Experience XP item than the number stated on the text above your character. | Each successful meticulous collection chance will give you additional primary raw materials. Meticulous collection chance does not give any secondary raw materials. An Adventure And Producer Experience XP item will be shown in the resource nodes loot window. How many of these items you will receive, is determined by how many successful meticulous collection chances you have had. Do note the number of meticulous collection chances you have, displayed on the text above your character "Meticulous Collection x", is off by one. You will receive exactly one less Adventure And Producer Experience XP item than the number stated on the text above your character. | ||
==Ways to Make Gathering Resource Nodes More Efficient== | |||
* Increase your chance of a Meticulous Collection (see [[Meticulous Collection]]). | |||
* Raise the Swift Gathering Skill used for the resource node to increase the speed of gathering (note: fishing does not have a swift gathering skill): | |||
** [[Swift Gathering - Mining]] | |||
** [[Swift Gathering - Forestry]] | |||
** [[Swift Gathering - Foraging]] | |||
** [[Swift Gathering - Field Dressing]] | |||
** [[Swift Gathering - Agriculture]] | |||
* Raise the primary gathering skill used for the resource node to increase your chance of a critical gather (which greatly increases the speed of the critical gather). | |||
** [[Mining]] | |||
** [[Forestry]] | |||
** [[Foraging]] | |||
** [[Field Dressing]] | |||
** [[Agriculture]] | |||
** [[Fishing]] | |||
=Determining the Resource Nodes in a Scene= | |||
On the [[World Map]], you can approach various Adventuring Scenes, and hover your mouse over the scene name. This will show you the [[Scene Information Window]] and a listing of all resource nodes that can be found in a specific scene. | On the [[World Map]], you can approach various Adventuring Scenes, and hover your mouse over the scene name. This will show you the [[Scene Information Window]] and a listing of all resource nodes that can be found in a specific scene. | ||
* Resources with white text have abundant nodes in the scene. | * Resources with white text have abundant nodes in the scene. | ||
* Resources in grey text have very few nodes available in that scene. | * Resources in grey text have very few nodes available in that scene. | ||
=Resource Node Types and Tools Required to Gather them= | |||
=Mining= | ==Mining== | ||
Resource Nodes that use the [[Mining]] gathering skills: | Resource Nodes that use the [[Mining]] gathering skills: | ||
{{columns list| | {{columns list| | ||
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* [[Pickaxe]] | * [[Pickaxe]] | ||
=Forestry= | ==Forestry== | ||
Resource Nodes that use the [[Forestry]] gathering skills: | Resource Nodes that use the [[Forestry]] gathering skills: | ||
* [[Pine Tree]] | * [[Pine Tree]] | ||
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* [[Harvesting Axe]] | * [[Harvesting Axe]] | ||
=Agriculture= | ==Agriculture== | ||
Resource Nodes that use the [[Agriculture]] gathering skills: | Resource Nodes that use the [[Agriculture]] gathering skills: | ||
* [[Planter]] | * [[Planter]] | ||
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* [[Hoe]] | * [[Hoe]] | ||
=Field Dressing= | ==Field Dressing== | ||
Resource Nodes that use the [[Field Dressing]] gathering skills: | Resource Nodes that use the [[Field Dressing]] gathering skills: | ||
* Dead Creature | * Dead Creature | ||
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* [[Skinning Knife]] | * [[Skinning Knife]] | ||
=Foraging= | ==Foraging== | ||
Resource Nodes that use the [[Foraging]] gathering skills: | Resource Nodes that use the [[Foraging]] gathering skills: | ||
* [[Cotton Plant]] | * [[Cotton Plant]] | ||
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* [[Sickle]] | * [[Sickle]] | ||
=Fishing= | ==Fishing== | ||
Resource Nodes that use the [[Fishing]] gathering skills: | Resource Nodes that use the [[Fishing]] gathering skills: | ||
* [[Fetid Water]] | * [[Fetid Water]] | ||
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=See Also= | =See Also= | ||
* [[Tools]] | * [[Tools]] | ||
{{Navbox Resource Nodes}} | {{Navbox Resource Nodes}} | ||
=Trivia= | =Trivia= | ||
*Crafting: Resource Gathering will be added to crafting including resource nodes placed in the world. More recipes will also become available. NOTE: For R4, gathering includes tree chopping (wood), field dressing (animal hides), harvesting (cotton) and mining (ore).<ref>[https://www.shroudoftheavatar.com/?p=37640#more-37640 Release 4 Instructions]</ref> | *Crafting: Resource Gathering will be added to crafting including resource nodes placed in the world. More recipes will also become available. NOTE: For R4, gathering includes tree chopping (wood), field dressing (animal hides), harvesting (cotton) and mining (ore).<ref>[https://www.shroudoftheavatar.com/?p=37640#more-37640 Release 4 Instructions]</ref> | ||
Revision as of 01:54, 16 March 2026
Template:Under Construction Template:Infobox Template:Tocright Resource Nodes are natural objects in the environment that can be Gathered if you have the appropriate tool equipped. Gathering a resource node will yield related Raw Materials.
To obtain raw materials from a resource node, the following requirements must be met:
- You must have the appropriate Gathering skill learned.
- You must have the appropriare Tool equipped.
- The Tool must have more than zero Current Durability (if an equipped tool has 0 durability, you cannot gather a node. However. You can restore some of the tool's durability using a Repair Kit - Tool).
- Hover your mouse over the resource node until your mouse pointer turns into the tool, then double-click on the node.
Each Resource Node in a scene can be either active (i.e. it has resources that can be gathered) or inactive (its resources are depleted). You can only interact with a Resource Node that is active.
Over time, inactive resource nodes will "re-spawn" and become active again.
Some resource nodes can be different tier levels. The XP you will gain from successfully harvesting a node, increases with higher tier nodes. Ore and Crystal Nodes have a visual display of different size nodes. The smaller nodes give low amounts of XP and the larger nodes give a higher amount of XP. In most scenes (but not all), the Tree, Ore and Cotton Plant nodes in a scene will be set to the tier level of the scene, and provide xp based on the scenes level.
If you successfully gather a resource node, there is an initial yield of raw material and Producer Experience. For Mining, Forestry, Field Dressing, and Foraging, if your initial gathering was successful, there is also a chance to obtain Meticulous collections.
With a non-meticulous collection, you are only able to gather once from the Resource Node and then the node is consumed. In this case, only Producer Experience is awarded for the gathering.
With a meticulous collection, the Resource Node was not consumed on the previous gather, so you are able to gather another time from the node. You can get multiple meticulous collections on a single node, with the number of back-to-back meticulous collections shown on the meticulous counter. Eventually, the node will run out of resources and the node will be consumed (so collection will stop and the node will disappear). With each meticulous collection, you are awarded both Adventurer Experience and Producer Experience. These experience awards show up in the loot window when the node is finally consumed (see Meticulous XP Awards for a description of these awards). Taking these reward items will automatically apply the reward value to both the Adventurer Experience and Producer Experience pools.
Each successful meticulous collection chance will give you additional primary raw materials. Meticulous collection chance does not give any secondary raw materials. An Adventure And Producer Experience XP item will be shown in the resource nodes loot window. How many of these items you will receive, is determined by how many successful meticulous collection chances you have had. Do note the number of meticulous collection chances you have, displayed on the text above your character "Meticulous Collection x", is off by one. You will receive exactly one less Adventure And Producer Experience XP item than the number stated on the text above your character.
Ways to Make Gathering Resource Nodes More Efficient
- Increase your chance of a Meticulous Collection (see Meticulous Collection).
- Raise the Swift Gathering Skill used for the resource node to increase the speed of gathering (note: fishing does not have a swift gathering skill):
- Raise the primary gathering skill used for the resource node to increase your chance of a critical gather (which greatly increases the speed of the critical gather).
Determining the Resource Nodes in a Scene
On the World Map, you can approach various Adventuring Scenes, and hover your mouse over the scene name. This will show you the Scene Information Window and a listing of all resource nodes that can be found in a specific scene.
- Resources with white text have abundant nodes in the scene.
- Resources in grey text have very few nodes available in that scene.
Resource Node Types and Tools Required to Gather them
Mining
Resource Nodes that use the Mining gathering skills: Template:Columns list
Tools Needed
Forestry
Resource Nodes that use the Forestry gathering skills:
Tools Needed
Agriculture
Resource Nodes that use the Agriculture gathering skills:
Tools Needed
Field Dressing
Resource Nodes that use the Field Dressing gathering skills:
- Dead Creature
Tools Needed
Foraging
Resource Nodes that use the Foraging gathering skills:
Tools Needed
Fishing
Resource Nodes that use the Fishing gathering skills:
Tools Needed
- Fishing Rod or Lava Fishing Rod (equipped)
- Bait (in inventory)
See Also
Template:Navbox Resource Nodes
Trivia
- Crafting: Resource Gathering will be added to crafting including resource nodes placed in the world. More recipes will also become available. NOTE: For R4, gathering includes tree chopping (wood), field dressing (animal hides), harvesting (cotton) and mining (ore).[1]
- As of release 105, the Meticulous Collection text displayed over your characters head "Meticulous Collection x" is off by one. After having the initial, one time harvesting collection chance, when you have a first time meticulous chance, the text "Meticulous Collection x" number will immediately display the number 2.