Slow Movement: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| Line 41: | Line 41: | ||
|[[Icy Thrust]] | |[[Icy Thrust]] | ||
|[[Blade school]] + [[Water Magic]] | |[[Blade school]] + [[Water Magic]] | ||
| | |No | ||
|- | |- | ||
|[[Icy Puncture]] | |[[Icy Puncture]] | ||
Revision as of 16:49, 27 October 2025
Slow is a crowd control debuff which reduces an opponents Move Rate. Skills that Stun and Knock Down will stop the opponent's movement, whereas the skills list below will slow the opponent's movement. Most slow movement skills do not generate crowd control resistance (so the slow effect can often be successfully applied even when opponents have accrued crowd control resistance).
See Understanding the Avatar's Movement Stats for details on how these skills effect the avatar.
The following abilities have a chance to debuff movement rate, and are being tested/confirmed as to if they generate crowd control resistance. Please edit this page if you can confirm or deny resistance.
| Ability | School | CC Resistance |
|---|---|---|
| Ice Fist | Water Magic | No |
| Psalm of Stagnation | Bard Skills | No |
| Ice Field | Water Magic | No |
| Ice Arrow | Water Magic | No |
| Disabling Shot | Ranged school | No |
| Chaos Bolt | Chaos Magic | Unknown/Untested |
| Hamstring | Blade school + Subterfuge Skills | No |
| Icy Thrust | Blade school + Water Magic | No |
| Icy Puncture | Polearm school + Water Magic | Unknown/Untested |
| Glacial Glissade | Water Magic + Polearm school | Unknown/Untested |