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Magic: Difference between revisions
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=== Outer Ring === | === Outer Ring === | ||
Starting at the Nine o'clock position and moving clockwise, the runic reads: Lunar Rifts And ~ Forsaken Virtue ~ Are The Costs ~ Of Colliding Moons ~ But There Is ~ Yet Hope For ~ Those Who Seek ~ Knowledge In Chaos | Starting at the Nine o'clock position and moving clockwise, the runic reads: Lunar Rifts And ~ Forsaken Virtue ~ Are The Costs ~ Of Colliding Moons ~ But There Is ~ Yet Hope For ~ Those Who Seek ~ Knowledge In Chaos | ||
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== Schools == | == Schools == | ||
Starting at noon and moving around the runic reads: Sun, Earth, Life, Water, Moon, Air, Death, Fire | Starting at noon and moving around the runic reads: Sun, Earth, Life, Water, Moon, Air, Death, Fire | ||
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=== Sun Magic === | === Sun Magic === | ||
{{main|Sun Magic}} | {{main|Sun Magic}} | ||
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*Innate: | *Innate: | ||
**{{#ask: [[Is skill of::Sun Magic]] [[Has skill type::Innate]]}} | **{{#ask: [[Is skill of::Sun Magic]] [[Has skill type::Innate]]}} | ||
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=== Earth Magic === | === Earth Magic === | ||
{{main|Earth Magic}} | {{main|Earth Magic}} | ||
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*Innate: | *Innate: | ||
**{{#ask: [[Is skill of::Earth Magic]] [[Has skill type::Innate]]}} | **{{#ask: [[Is skill of::Earth Magic]] [[Has skill type::Innate]]}} | ||
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=== Life Magic === | === Life Magic === | ||
{{main|Life Magic}} | {{main|Life Magic}} | ||
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*Innate: | *Innate: | ||
**{{#ask: [[Is skill of::Life Magic]] [[Has skill type::Innate]]}} | **{{#ask: [[Is skill of::Life Magic]] [[Has skill type::Innate]]}} | ||
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=== Water Magic === | === Water Magic === | ||
{{main|Water Magic}} | {{main|Water Magic}} | ||
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*Innate: | *Innate: | ||
**{{#ask: [[Is skill of::Water Magic]] [[Has skill type::Innate]]}} | **{{#ask: [[Is skill of::Water Magic]] [[Has skill type::Innate]]}} | ||
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=== Lunar Magic === | === Lunar Magic === | ||
{{main|Lunar Magic}} | {{main|Lunar Magic}} | ||
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*Innate: | *Innate: | ||
**{{#ask: [[Is skill of::Lunar Magic]] [[Has skill type::Innate]]}} | **{{#ask: [[Is skill of::Lunar Magic]] [[Has skill type::Innate]]}} | ||
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=== Air Magic === | === Air Magic === | ||
{{main|Air Magic}} | {{main|Air Magic}} | ||
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*Innate: | *Innate: | ||
**{{#ask: [[Is skill of::Air Magic]] [[Has skill type::Innate]]}} | **{{#ask: [[Is skill of::Air Magic]] [[Has skill type::Innate]]}} | ||
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=== Death Magic === | === Death Magic === | ||
{{main|Death Magic}} | {{main|Death Magic}} | ||
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*Innate: | *Innate: | ||
**{{#ask: [[Is skill of::Death Magic]] [[Has skill type::Innate]]}} | **{{#ask: [[Is skill of::Death Magic]] [[Has skill type::Innate]]}} | ||
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=== Fire Magic === | === Fire Magic === | ||
{{main|Fire Magic}} | {{main|Fire Magic}} | ||
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*Innate: | *Innate: | ||
**{{#ask: [[Is skill of::Fire Magic]] [[Has skill type::Innate]]}} | **{{#ask: [[Is skill of::Fire Magic]] [[Has skill type::Innate]]}} | ||
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=== Chaos Magic === | === Chaos Magic === | ||
{{main|Chaos Magic}} | {{main|Chaos Magic}} | ||
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*Innate: | *Innate: | ||
**{{#ask: [[Is skill of::Chaos Magic]] [[Has skill type::Innate]]}} | **{{#ask: [[Is skill of::Chaos Magic]] [[Has skill type::Innate]]}} | ||
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== See also == | == See also == | ||
[[Skills]] | [[Skills]] | ||
Revision as of 18:24, 22 July 2014
Here is the current lists of magic schools and skills. We want each school of magic to have a theme and some interactions with other magic schools (either cooperative or versus). All Active magic spells require reagents. All names are placeholder.
Runic
Outer Ring
Starting at the Nine o'clock position and moving clockwise, the runic reads: Lunar Rifts And ~ Forsaken Virtue ~ Are The Costs ~ Of Colliding Moons ~ But There Is ~ Yet Hope For ~ Those Who Seek ~ Knowledge In Chaos
Schools
Starting at noon and moving around the runic reads: Sun, Earth, Life, Water, Moon, Air, Death, Fire
Sun Magic
Removing/reducing stealth
- Active:
- Innate:
Earth Magic
Physical attacks with stun effects, crowd control
- Active:
- Innate:
Life Magic
Healing, curing, fighting death
- Active:
- Innate:
Water Magic
Icy attacks that slow targets, minor healing, fight fire
- Active:
- Innate:
Lunar Magic
Stealth
- Active:
- Innate:
Air Magic
Electric attacks, speed, and dexterity
- Active:
- Innate:
Death Magic
Transferring life to caster from enemies, summoning Undead
- Active:
- Innate:
Fire Magic
Damage over time
- Active:
- Innate:
Chaos Magic
Disruption, High chance of fizzle and backfire (unpredictable effects)
- Active:
- Innate: