Thank you for visiting SotAwiki, a Shroud of the Avatar Wiki Encyclopedia. If you see any information that is outdated, please take the time to update it, or if you prefer, leave a message for other editors. This community wiki is for the benefit of all Avatars!

Magic: Difference between revisions

From SotA Wiki
Jump to navigation Jump to search
Fenyx4 (talk | contribs)
No edit summary
Line 15: Line 15:


=== Sun Magic ===
=== Sun Magic ===
:''Main Article [[Sun Magic]]''
{{main|Sun Magic}}
Removing/reducing stealth
Removing/reducing stealth


Line 24: Line 24:


=== Earth Magic ===
=== Earth Magic ===
:''Main Article [[Earth Magic]]''
{{main|Earth Magic}}
Physical attacks with stun effects, crowd control
Physical attacks with stun effects, crowd control


Line 33: Line 33:


=== Life Magic ===  
=== Life Magic ===  
:''Main Article [[Life Magic]]''
{{main|Life Magic}}
Healing, curing, fighting death
Healing, curing, fighting death


Line 42: Line 42:


=== Water Magic ===
=== Water Magic ===
:''Main Article [[Water Magic]]''
{{main|Water Magic}}
Icy attacks that slow targets, minor healing, fight fire
Icy attacks that slow targets, minor healing, fight fire


Line 51: Line 51:


=== Moon Magic ===
=== Moon Magic ===
:''Main Article [[Moon Magic]]''
{{main|Moon Magic}}
Stealth
Stealth


Line 60: Line 60:


=== Air Magic ===
=== Air Magic ===
:''Main Article [[Air Magic]]''
{{main|Air Magic}}
Electric attacks, speed, and dexterity
Electric attacks, speed, and dexterity


Line 69: Line 69:


=== Death Magic ===
=== Death Magic ===
:''Main Article [[Death Magic]]''
{{main|Death Magic}}
Transferring life to caster from enemies, summoning Undead
Transferring life to caster from enemies, summoning Undead


Line 78: Line 78:


=== Fire Magic ===
=== Fire Magic ===
:''Main Article [[Fire Magic]]''
{{main|Fire Magic}}
Damage over time
Damage over time


Line 87: Line 87:


=== Chaos Magic ===
=== Chaos Magic ===
:''Main Article [[Chaos Magic]]''
{{main|Chaos Magic}}
Disruption, High chance of fizzle and backfire (unpredictable effects)
Disruption, High chance of fizzle and backfire (unpredictable effects)



Revision as of 21:34, 29 April 2014

Magic Sigil
Magic Sigil on Tapestry
Magic Sigil on Tapestry

Here is the current lists of magic schools and skills. We want each school of magic to have a theme and some interactions with other magic schools (either cooperative or versus). All Active magic spells require reagents. All names are placeholder.

Runic

Outer Ring

Starting at the Nine o'clock position and moving clockwise, the runic reads: Lunar Rifts And ~ Forsaken Virtue ~ Are The Costs ~ Of Colliding Moons ~ But There Is ~ Yet Hope For ~ Those Who Seek ~ Knowledge In Chaos

Schools

Starting at noon and moving around the runic reads: Sun, Earth, Life, Water, Moon, Air, Death, Fire

Sun Magic

Main article: Sun Magic

Removing/reducing stealth

  • Active:
  • Innate:

Earth Magic

Main article: Earth Magic

Physical attacks with stun effects, crowd control

  • Active:
  • Innate:

Life Magic

Main article: Life Magic

Healing, curing, fighting death

  • Active:
  • Innate:

Water Magic

Main article: Water Magic

Icy attacks that slow targets, minor healing, fight fire

  • Active:
  • Innate:

Moon Magic

Main article: Moon Magic

Stealth

  • Active:
  • Innate:

Air Magic

Main article: Air Magic

Electric attacks, speed, and dexterity

  • Active:
  • Innate:

Death Magic

Main article: Death Magic

Transferring life to caster from enemies, summoning Undead

  • Active:
  • Innate:

Fire Magic

Main article: Fire Magic

Damage over time

  • Active:
  • Innate:

Chaos Magic

Main article: Chaos Magic

Disruption, High chance of fizzle and backfire (unpredictable effects)

  • Active:
  • Innate:

See also

Skills