NPC: Difference between revisions

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Non-Player Characters, or [[NPC]]s, are any character not currently controlled by a human. NPCs will be a key role in storyline information, [[Guard|Guarding]] [[Cities]], [[Vendors]], and more. [[SotA]] will incorporate Scheduled NPC Actions as described as a Night Watch walking around a city lighting the lanterns and then extinguishing them in the morning. This will allow the immersion of the NPCs into your gaming experience and not be merely an object to interact with. NPC interactions are easily a differentiating [[Feature]] of [[SotA]].
'''Non-Player Characters''', or '''NPCs''', are any character not currently controlled by a human. NPCs will be a key role in storyline information, [[guard|guarding]] [[city|cities]], [[vendors]], and more. [[Shroud of the Avatar]] will incorporate Scheduled NPC Actions, described as a Night Watch walking around a city lighting the lanterns and then extinguishing them in the morning. This will allow the immersion of the NPCs into your gaming experience and not be merely an object to interact with. NPC interactions are easily a differentiating [[feature]] of Shroud of the Avatar.


[[Category:NPCs]]
==See also==
* [[Player character]]
 
[[Category:NPCs| ]]
[[Category:Terminology]]

Revision as of 21:56, 17 July 2014

Non-Player Characters, or NPCs, are any character not currently controlled by a human. NPCs will be a key role in storyline information, guarding cities, vendors, and more. Shroud of the Avatar will incorporate Scheduled NPC Actions, described as a Night Watch walking around a city lighting the lanterns and then extinguishing them in the morning. This will allow the immersion of the NPCs into your gaming experience and not be merely an object to interact with. NPC interactions are easily a differentiating feature of Shroud of the Avatar.

See also