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Pull: Difference between revisions

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| skill = Polearms Combat Glyph
| skill = Polearms Combat Glyph
| type = Active
| type = Active
| desc=An extended melee range attack that pulls target into polearm melee range. This has a longer range than most other melee attacks but only deal damage if the target is within normal weapon range. This also knocks the target offbalance and allies a dodge debuff. Specialization also increases the dodge debuff duration.
| desc=An extended melee range attack that pulls target into polearm melee range. This has a longer range than most other melee attacks but only deal damage if the target is within normal weapon range. This also knocks the target offbalance and applies a dodge debuff. Specialization also increases the dodge debuff duration.
| required=40 Push
| required=40 Push
| equipment=Polearm
| equipment=Polearm

Latest revision as of 19:06, 19 January 2023

PullLastseen: R109
File:Pull icon.png
Skill: Polearms Combat Glyph
Type: Active
Focus Cost: 8
Required Equipment: Polearm
Prerequisite Skills: Push (Level 40)
Learned From: Adventuring Trainer

An extended melee range attack that pulls target into polearm melee range. This has a longer range than most other melee attacks but only deal damage if the target is within normal weapon range. This also knocks the target offbalance and applies a dodge debuff. Specialization also increases the dodge debuff duration.

Property "Has description" (as page type) with input value "An extended melee range attack that pulls target into polearm melee range. This has a longer range than most other melee attacks but only deal damage if the target is within normal weapon range. This also knocks the target offbalance and applies a dodge debuff. Specialization also increases the dodge debuff duration." contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.

Effect[edit]

  • Range: 4.1
  • Cooldown: 6 seconds
  • 0 - 1 Physical Damage
  • -5.1 Damage Avoidance for 30 seconds

(effects increase with skill level)