NPC: Difference between revisions

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Non-Player Characters, or [[NPC]]s, are any character not currently controlled by a human. NPCs will be a key role in storyline information, [[Guard|Guarding]] [[Cities]], [[Vendors]], and more.  [[SotA]] will incorporate Scheduled NPC Actions as described as a Night Watch walking around a city lighting the lanterns and then extinguishing them in the morning.  This will allow the immersion of the NPCs into your gaming experience and not be merely an object to interact with.  NPC interactions are easily a differentiating [[Feature]] of [[SotA]].
 
'''NPCs''' are non-player characters (i.e. characters that are controlled by a computer program, and not by a human player).
There are many types of NPCs, including [[Vendor]]s, [[Merchant Types|Merchants]], Trainers, [[Guard]]s, citizens, Bankers, [[Town Crier]]s, etc.
 


[[Category:NPCs]]
[[Category:NPCs]]
[[Category:Terminology]]

Latest revision as of 00:00, 25 October 2025

NPCs are non-player characters (i.e. characters that are controlled by a computer program, and not by a human player). There are many types of NPCs, including Vendors, Merchants, Trainers, Guards, citizens, Bankers, Town Criers, etc.