Troll: Difference between revisions

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{{article message
| ''This disambiguation page lists articles associated with the same title. Currently in game, {{PAGENAME}} is both a category name and a named creature.''
}}
{{Infobox Creature
{{Infobox Creature
|type=[[Humanoid]] [[Monster]]
|image=SotA Troll fight4.jpg
|alignment=Hostile
|alignment={{red|Hostile}}
|tier=5 - 10+
|type=[[Boss]]
|crtype=[[Troll]]
}}
}}
 
{{tocright}}
A [[Troll]] is a creature originally created to be used in war by the [[Obsidian Empire]] and come in a variety of variations. They are gargantuan humanoids, nearly fifteen feet in height, with arms the size of tree trunks and powerful legs that were larger still. Their eyes glow red in low light. The Obsidians clad them in enormous black armor, which may indicate their hides lack substansive protection.
{{PAGENAME}} is a hostile troll creature that has several variations.
 
In {{BotA}} trolls are just being introduced to the army when they leave [[Hilt]].
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==Variation==
==Variation==
*[[Troll]]
{{#ask:
*[[Mountain Troll]]
[[Category:Trolls]]
*[[Troll Twin]]
|format=ul
*[[Baern'Dawl the Lonely]]
}}
*[[Torc'Dawl the Broken]]
<br clear="all"/>
*[[Underdweller Troll]]
* Several scenes still have a {{PAGENAME}} named creature still present in the scenes listed below:<ref>[As of Release 109]</ref>
 
{{query creature}}
{{Query creature}}
==Trivia==
==Trivia==
The Troll creature was first added in [[Release 20]].
* The Troll creature was first added in [[Release 20]].
* In {{BotA}} trolls are just being introduced to the army when they leave [[Hilt]].
* Troll-ing: Our very first very large creature is alive and angry. In addition to presenting a major challenge to fight (finally!), it has pushed along a lot of cool new features, including turning animation support, head and body tracking, and 180° attacks that allow large creatures to spin completely around to get at attackers trying to stay behind them. The Troll has a set of viciously powerful skills at his disposal; many of which knock you down and/or backwards. Even his death generates damage if you are too close to his gigantic, falling body. You can find Trolls in Vertas Pass, The Ruined Keep (formerly known as Obsidian Keep), and the Ravensmoor dungeon entrance. Please keep in mind this is an early work in progress, and we still have some large issues to solve over the next few releases (sorting, blending the tracking with other animations, big weapons, vfx, etc.) as we head towards even bigger creatures like the Dragon.<ref>[https://www.shroudoftheavatar.com/forum/index.php?threads/release-20-instructions.34250/ Release 20 Instructions]</ref>
==Gallery==
==Gallery==
<gallery>
<gallery>
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File:SotA_Troll_fight4.jpg|Troll in QA build
File:SotA_Troll_fight4.jpg|Troll in QA build
</gallery>
</gallery>
 
==References==
[[Category:Monsters]][[Category:Trolls]]
<references/>
[[Category:Bosses]]
[[Category: Trolls]]

Latest revision as of 16:37, 28 June 2023

Template:Article message Template:Infobox Creature Template:Tocright Troll is a hostile troll creature that has several variations.

Variation[edit]


  • Several scenes still have a Troll named creature still present in the scenes listed below:[1]

Template:Query creature

Trivia[edit]

  • The Troll creature was first added in Release 20.
  • In Template:BotA trolls are just being introduced to the army when they leave Hilt.
  • Troll-ing: Our very first very large creature is alive and angry. In addition to presenting a major challenge to fight (finally!), it has pushed along a lot of cool new features, including turning animation support, head and body tracking, and 180° attacks that allow large creatures to spin completely around to get at attackers trying to stay behind them. The Troll has a set of viciously powerful skills at his disposal; many of which knock you down and/or backwards. Even his death generates damage if you are too close to his gigantic, falling body. You can find Trolls in Vertas Pass, The Ruined Keep (formerly known as Obsidian Keep), and the Ravensmoor dungeon entrance. Please keep in mind this is an early work in progress, and we still have some large issues to solve over the next few releases (sorting, blending the tracking with other animations, big weapons, vfx, etc.) as we head towards even bigger creatures like the Dragon.[2]

Gallery[edit]

References[edit]

  1. [As of Release 109]
  2. Release 20 Instructions