Soothing Rain: Difference between revisions
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| skill = Water Magic Glyph | | skill = Water Magic Glyph | ||
| type = Active | | type = Active | ||
| cost= | | cost=13 | ||
| time=2 | | time=2 | ||
| required= | | fizzle=0 | ||
| desc=Area of effect heal over time | | required=40 Douse | ||
| | | exp=1212424 | ||
| lastseen= | | reagents=1 Garlic;1 Mandrake Root;1 Black Pearl | ||
| desc=Area of effect heal over time. Water Specialization adds a chance remove fire dots with each tick. | |||
| wordsofpower=Desen;Reno;Vatu | |||
| trainer=Adventuring Trainer | |||
| lastseen=109 | |||
}} | }} | ||
==Effect== | ==Effect== | ||
Cooldown: 10 seconds | {{Skill effect list | ||
Recover | |effect1 = Cooldown: 10 seconds | ||
|effect2 = 10% Chance to consume reagents | |||
|effect3 = −20% Fizzle Chance From Equipment | |||
|effect4 = Radius: 5 | |||
|effect5 = Recover 2 – 4 Health every 4 seconds for 12 seconds | |||
|note5 = × √(Soothing Rain level / 40 + intelligence / 40) health recovery (estimate)<br />+4 seconds duration for every 20 Soothing Rain levels, rounded to nearest | |||
}} | |||
*Soothing Rain targets its caster only, but can affect others nearby. | |||
* | *Increasing Soothing Rain level doesn't affect the focus cost, but lowers the fizzle chance. | ||
*Water Attunement affects the health recovery and duration. | |||
*Stacking glyphs improves the focus cost, health recovery, and duration. | |||
==[[Combo Skills]]== | |||
{{combo | |||
| glyph1 = Soothing Rain | |||
| glyph2 = Banish Undead | |||
| combo = Cleansing Rain | |||
}} | |||
{{Navbox Water Magic}}[[Category:Water Magic Skills]] | {{Navbox Water Magic}}[[Category:Water Magic Skills]] | ||
Latest revision as of 17:46, 20 January 2023
Effect[edit]
- Soothing Rain targets its caster only, but can affect others nearby.
- Increasing Soothing Rain level doesn't affect the focus cost, but lowers the fizzle chance.
- Water Attunement affects the health recovery and duration.
- Stacking glyphs improves the focus cost, health recovery, and duration.