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==Currently Disabled== *The following are two older systems that were in use and are no longer used. ===PvP and Ransoms=== {{article message | '''This system is currently not in use. Only a random trophy body-part can be obtained when successfully defeating an opponent.''' }} When an Avatar is slain by creatures or the natural forces of New Britannia, their equipment and inventory usually follow them back and forth across the boundaries of life and death. However, things work a little differently when one Avatar slays or pickpockets another, as the Oracle enforces a ransom for the event. Ransoms are currently enforced any time one Avatar kills another (whether in a duel, in a shardfall, in a town that permits PvP, or due to both Avatars having enabled open-PvP battle anywhere) or one Avatar pickpockets another. You will get an on-screen notification when you have lost an item through PvP or pickpocketing. If the item is lost through pickpocketing, there is a 5-minute delay before a ransom icon appears to you. You will also get a warning about a ransom when logging out, if a ransom is still pending. An Avatar slain in open-PvP leaves behind an Oracle Marker. Anyone in the party that slew the Avatar (based on damage inflicted) may double-click on this marker to claim the ransom. Ransoms consist of three items: A trophy body-part. A randomly-selected equipable item. (This can include equipped armor and weapons) A random non-equippable item. Note that multiple stacks of one type of item are considered one item for the purposes of ransom checks. (Therefore, splitting stackable items into multiple item stacks will not affect the odds of which item types are randomly selected or a ransom.) Ransomed items can only be drawn from the slain Avatar’s current inventory. Items in the bank or in chests on their property will never be ransomed. Quest items, pledge rewards and purchased items from the Add-On Store, Stretch Goal Store, and Make a Difference Store cannot be ransomed. Once a ransom is claimed, the original owner of the items has several options in the Price of the Oracle UI. (Accessible from the list of options under the stained glass window icon in the upper-right.) If they choose to do so, the original owner has up to 24 hours to pay off the ransom in gold and have the items immediately returned to their inventory. The remaining time to pay off the ransom is displayed in the UI. The original owner may also forfeit the ransom to immediately send the items to the claimant. If the original owner does nothing, the ransom will be sent to the new claimant after two hours. After that two-hour period has passed, the ransom is considered “resolved” and the claimant then has 30 days to take the items from the resolved ransom. If the ransom is not claimed after 30 days, it is deleted from the game. Once a ransom has been paid, forfeited, or expired, the claimant may claim their gold or items from the Oracle UI. Avatars can also double-click their own Oracle Markers to regain their ransomed items at no cost, provided it has not been claimed in the time it took them to return to life and return to the spot where they were slain. These Oracle Markers vanish if they are not claimed within five minutes. If a marker times out and vanishes, the owner can recover their ransomed items for free from the Oracle UI. ===Pickpocketing=== {{article message | '''This system is currently not in use but can be trained.''' }} The Pickpocketing skill (from the Subterfuge skill tree) allows Avatars to steal from one another without resorting to violence. Both the Pickpocketer and their potential victim must be flagged for PvP or in a scene that permits it. You may not attempt to pickpocket party members. A Pickpocket attempt requires being close to the victim and takes several seconds. A successful Pickpocket attempt steals a random item or (stack of items) from the victim’s pack, as well as worn/equipped items. Stolen items can be ransomed or surrendered by the victim, and claimed or returned by the thief, from the “Price of the Oracle” UI. Note that the Oracle UI does not identify successful Pickpockets by name. Soft Locking your reticle to a Pickpocketer during an attempt (by placing the reticle over them and holding Shift + Left-click) interrupts the process and stuns them for a significant amount of time. Pickpocketing works with stealth skills and spells.
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