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Player vs Player Combat
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==Party PvP== All players in a party will have the same PvP flag. When a group is formed, the party leader's flag determines the PVP setting and anyone who joins afterwards is flagged accordingly. Changing leaders after party formation will not change the flag. Avatars not flagged as PvP that join a PvP-enabled party will temporarily flag as PvP. Leaving that PvP-enabled party will return an Avatars to its previous status (PvP or non-PvP). An Avatar who joins or leaves a PvP-enabled party that causes their PvP flag to change will be stunned for 30 seconds. An PvP-enabled Avatar who joins or leaves a non-PvP party will be stunned for 30 seconds (and be flagged as PvP for the duration of the stun). Being in a party allows you to use beneficial skills on one another (like healing) and prevents you from harming party members with Area of Effect abilities (like Fireball). You may heal, buff, and resurrect party members, even in an open-PvP scene.
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