Editing
Damage Resistance
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=Detailed Explanation of Damage Resistance= Anytime you get hit by a physical attack, Damage Resistance reduces the damage you take by X points (with a maximum possible damage reduction of Y%). Example: let's say your damage resist is 25 (Max 50%)...[in this case X =25, Y=50%]. * If an enemy attack generates 400 points of damage, you would only take 375 points of damage (400-25). The max damage reduction allowable (damage x Y%) is 200 (400 x 50%), but you got no where near the max allowable reduction, so you get the full reduction of 25 points of damage. * If an enemy attack generates 40 points of damage, you only take 20 points of damage (40-20). In this case, the max damage reduction allowable (damage x Y%) is 20 (40 x 50%), but your damage resist is 25 (which exceeds the allowable reduction). So, the reduction in damage will only be 20. Since Damage Resistance applies to every physical attack you receive, it can greatly reduce the damage you take over time, and is especially helpful when you receive many attacks that are doing low damage (such as attacks doing 50 damage or less). For creatures that hit for hundreds or thousands of points of damage per attack, Damage Resistance tends to reduce the damage you take by a small fraction of the overall damage (in the first example above, the 400 point hit was only reduced by 6.25%, and you still took 375 points of damage). So, when fighting creatures that hit for a lot of damage per attack (e.g. bosses), it may be better to concentrate on raising [[Damage Avoidance]] & [[Dodge]]. Although unconfirmed, when damage avoidance and damage resistance are both applied to an incoming attack, the damage reduction from avoidance is applied first, then the damage reduction from resistance is applied <ref>[https://www.shroudoftheavatar.com/?p=78798 Release 47 Instructions (Bug Fix titled "Increased Damage from Glancing Blows")]</ref>. ==References== <references/> From the release 47 Instructions, a bug report suggested the order in which damage reductions were applied: "Increased Damage from Glancing Blows: This was actually a bug fix but one that will have a significant impact on players. Glancing blow was doing roughly 1/6th the damage of a normal hit before damage resistance was applied and was supposed to be doing 1/3rd damage before armor on average." {{query effect grid listing}} [[Category:Attributes]] [[Category:Game terms]]
Summary:
Please note that all contributions to SotA Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
SotA Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Refresh
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information