Defensive Schools

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Note that innate skills in defensive schools have a primary and sometimes secondary effect.

Gambeson Skill

Has least focus or movement penalties. Best for stealth and magic. Also is least expensive armor to maintain.

  • Active:
    • Dodge: Increases defense values for next hit on caster
    • Tumble: Increases defense values for next hit on caster and moves caster X meters
    • Flurry: Increases attack speed
    • Sprint: Increases Movement speed
    • Detaunt: Decreases Agro on caster
  • Innate:
    • Speed: Movement & Attack Speed Increased + Decrease Light Armor penalty
    • Acrobatics: Light Armor Moves Effects Increased + Increase Defense
    • Armor Preservation: Armor Damage Reduced
    • Camouflage: Increased stealth when not moving
    • Silent Movement: Increased stealth while moving
Mail Skill

Best balanced armor between protection and minimal penalties.

  • Active:
    • Glancing Blow: Causes next attack to glance off armor
    • Trip: Next attack on caster has chance to do a knockdown attack on target
    • Step Through: Caster is able to ignore any defensive moves of target
    • Brawl: Next weapon swing also gets a punch, pommel hit, etc.
    • Grapple: Next hit on caster has chance to either root the attacker or render equipped weapon ineffective for one attack
  • Innate:
    • Deflection: % chance to deflect% of damage + Increase Defense
    • Agility: Increases Glancing Blow, Trip & Step Through + Decrease Medium Armor Penalty
    • Aggression: Increases Brawl and Grapple effects
    • Focus: Focus regenerates % faster + Decrease Med Armor casting penalty
    • Field Repair: Armor damage regenerates% of max X min after last combat
Plate Skill

Best protection but biggest penalties for movement, encumbrance, and focus.

  • Active:
    • Defensive Stance: Increases defense values for next X seconds on caster
    • Inner Strength: Increases strength at cost of Focus
    • Absorb Impacts: Decreases damage received at cost of increasing damage to armor
    • Knight's Grace: Removes stun, knockdown effects
    • Body Slam: Stunning attack that comes at cost of increasing damage to armor
    • Taunt: Increases agro on caster
  • Innate:
    • Heavy Lifter: Increase base carry capacity:
    • Hard Headed: Increases resist stun, knockback & knockdown effects
    • Endurance: Increases Strength + Decreases Heavy Armor penalties
    • Healthy: Increases Health + Increases Health Regen Rate
Shield Skill

Defensive school with most cooperative skills.

  • Active:
    • Deflect: Increases defense values vs melee attacks for next X seconds on caster
    • Overhead Hold: Increases defense values vs ranged attacks for next X seconds on caster
    • Shield Bash: small damage instant attack intended to possibly disrupt caster with small stun chance
    • Charge: Small damage attack with medium stun chance that also moves caster forward 3 meters
    • Dig In: Roots Caster in exchange for huge increase in AC in radius around caster, radius increased 50% for each ally equipped with shield. Radius tripled if ally also casts Dig In
    • Testudo: Slows Caster movement but grants increase in AC in radius around caster, radius increased 50% for each ally equipped with shield. Radius tripled if ally also casts Testudo
  • Innate:
    • Angles: Increased Defense with shield
    • Balance: Increase Shield Move effects
    • Shield Preservation: Reduces shield damage

Stand Your Ground: Increase resist stun, knockback & knockdown effects