Release 18

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Revision as of 12:39, 27 March 2015 by Browncoat Jayson (talk | contribs) (Created page with "__NOTOC__ ==May 28, 2015<ref name=q2s>Darkstarr, [https://www.shroudoftheavatar.com/?p=49183 Q2 2015 Schedule Update]</ref>== * '''Maps:''' Our goal is to get the Grunvald Re...")
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May 28, 2015[1]

  • Maps: Our goal is to get the Grunvald Region near completion and begin work on the Quel Region which includes scenes like the Etceter Mines.
  • Spells & Skills: The combat schools of Shields and Light Armor will expand, and more combos will be added to the game.
  • Housing: Fences and Walls will come online as new customization options for player property.
  • Player Owned Towns: We plan to start the official submission process and begin implementing more towns.
  • Crafting: Crafting skills will start to come online, and be used during crafting to modify results.
  • Creatures: Our creature list will continue to expand with Chaos Demons and Wisps.
  • Combat: The cover system will be introduced that modifies attack and defense values when you (or your target) are behind cover.
  • Overworld: Roving encounters (patrolling creatures) will now appear on the overworld map and can be engaged (pulling you into a scene) or avoided if you wish to sneak past.
  • Emote “Teaching”: Emotes will now be teachable to other players. Some emotes (like the ones tied to pledges) will only be teachable by the original owner. Teaching will be done via secure trading a consumable item that adds the emote when used.
  • Localization: We will begin crowdsourcing the translation of the game into various languages.
  • Player Made Books: Players will be able to write in blank books in the game, and share them with other players.
  • Customization: Clothing and Armor will now be dyeable.

See Also

References