Underworld
Template:Under Construction Underground scenes in Template:SotA connect together into a “grand underground plan.”
Underground Network To date, we have added underground areas (dungeons, sewers, mines, etc) as mostly stand-alone scenes, seemingly filled with random resources and randomly connecting to other underground scenes. As of this release, the randomness begins to go away as we start embracing a “grand underground plan.”
- The core elements of the plan include:
- Travel Within Underground Sectors: All shared, general-purpose underground areas will be grouped in “small” sectors. Many underground areas within a sector will connect to other areas within the same sector. Travel across these connections is free and uninhibited.
- Travel Across Underground Sectors: Connection passages between sectors are rare and always behind a locked door. Each door can only be opened by a key obtained from a single “key bearer” located somewhere else in the scene. Note that these keys are currently reusable, but they will eventually become single-use objects.
- Cross-Sector Connection Passages: Connection passages will be underground scenes all their own. Although moderately sized, each will have a bounty of resources.
- Smarter Resources: Distribution of harvestable resources is important, and resources that are common in some regions will be rare in others. This is true for both surface and underground areas.[1]
Sections
Northern Passage
- Spindrift Passage
- Paladis Passage
- Equitas Passage
- Serpent's Spine Mines
- Brittany Sewers
- Graff Gem Mines
- Hilt Fortress
- Resolute Sewers
- The Rise
- Verdantis Mines
Southern Passage
- Quel Passage
- Midmaer Passage
- Etceter Mines
- Kiln Cistern
- Spectral Mines
- Solania Catacombs
- Soltown Catacombs
- Ardoris Sewers
Norgard Passage
Other Mines
Hidden Vale