Underworld

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Template:Under Construction Underground scenes in Template:SotA connect together into a “grand underground plan.”

Underground Network To date, we have added underground areas (dungeons, sewers, mines, etc) as mostly stand-alone scenes, seemingly filled with random resources and randomly connecting to other underground scenes. As of this release, the randomness begins to go away as we start embracing a “grand underground plan.”

  • The core elements of the plan include:
  • Travel Within Underground Sectors: All shared, general-purpose underground areas will be grouped in “small” sectors. Many underground areas within a sector will connect to other areas within the same sector. Travel across these connections is free and uninhibited.
  • Travel Across Underground Sectors: Connection passages between sectors are rare and always behind a locked door. Each door can only be opened by a key obtained from a single “key bearer” located somewhere else in the scene. Note that these keys are currently reusable, but they will eventually become single-use objects.
  • Cross-Sector Connection Passages: Connection passages will be underground scenes all their own. Although moderately sized, each will have a bounty of resources.
  • Smarter Resources: Distribution of harvestable resources is important, and resources that are common in some regions will be rare in others. This is true for both surface and underground areas.[1]

Sections

Northern Passage

Southern Passage

Norgard Passage

Other Mines

Hidden Vale

Lore

Trivia

Template:Gallery

See also

References

External Map Diagram

Underworld diagram