Patch notes

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Revision as of 13:13, 22 May 2014 by Browncoat Jayson (talk | contribs) (Can anyone confirm the ODX or Linux versions of the bug test?)
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Template:Tocright Shroud of the Avatar's patch notes will be here AFTER alpha goes live. Each revision will be noted until release. After release we will archive the alpha and beta version respectively and then start into major revisions of the game (episodes).

Episode 1

Pre-Alpha R6

v100

OSX v24, Linux v26

  • Dev+ bug test

Pre-Alpha R5

v94

OSX v18, Linux v20

  • Admin command: /nozone which can disallow user to /zone to developers/admins
  • Fixed bug where bows were not animating with ranged skills
  • Breakaway walls now display correctly to everyone on screen
  • Doors should now work properly (no seriously, we mean it this time)
  • Enable auto attack when a skill is used
  • Performance optimizations (should result in 50% improvement in fps)
  • Fixed bug in closing crafting table with the X after crafting something.
  • Fixed Chaos skill tree
  • Fixed chest respawn issues
  • Fix for waiting forever while trying to join a room
  • Fix so switches/buttons now open doors again
  • Fixed Ranged Skeleton/Elves so they shoot again
  • Fixed some non-flat terrain on plots.
  • Fixes for skill tree arrangements
  • Fixing Linux asset bundle loading
  • Creatures should be challenging again
  • Update links to help and bug report forums

v93

OSX v17, Linux v19

  • Known Issue: Skeleton Archers and Elven Archers won’t attack. Fix will go into next patch.
  • Known Issue: All doors opening simultaneously is fixed but now all doors of a type (like Knight House Door) will open simultaneously.
  • Added a log message for catching people who can’t run linear light model to help us track down issues
  • Darkened the Alder Tree as much as possible without a shader/texture change.
  • Do not remove owner property from room properties
  • Fix for doors all opening simultaneously but see above issue
  • Fix double stats on enemy NPCs (we were calculating their stats twice making them harder to hit and also hitting harder)
  • Fix for combat persisting after enemy is dead
  • Fix for not being able to deselect target
  • Fix for hair name and graphics becoming de-synched during character creation
  • Fix in asset bundles to use caching, trying to help with a Linux issue
  • Fixed the epic female cloth skirt issue
  • Fixes to bark animations.
  • Horse is now a friendly
  • Spears should be 1 handed with thrust animation
  • Turn off dynamic avoidance on NPCs if leashing

v91

OSX v16, Linux v18

  • Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 5! Notes on what is in this release is available here
  • Known Issue: All doors in a scene that have been opened, will be opened again when any door in the scene is opened (or closed.)
  • Adding 60 to 120 second delay to all NPC barks to combat reported bark spam
  • Various lighting adjustments (night darker, lighter in field of view underground, etc.)
  • Changing UI link to game guide to R5 version
  • Don’t allow spell cast on non-combatants
  • Epic cloth now has a neck
  • ESC deselects player target
  • Fix for some interactive objects
  • Fix friendly targeting
  • Fix resurrect targeting
  • Fix secondary effects not firing (knockback, damage over time, etc.)
  • Fixed looping VFX
  • Fixing 1 handed spear thrust on avatar female
  • VFX for FlameFist, IceFist, StoneFist
  • Fireball damage reduced slightly
  • Refactor AOE targeting
  • Lighting adjustments in sewers (darker in spots, mist is not self lit as much, etc.)
  • Fix for a specific Owlshead lot that had a house stuck to it
  • Fix to keep NPCs from stepping too close during combat
  • Two-Handed sword attack animation is fixed

v89

  • Dev+ 2-hour bug test

Pre-Alpha R4

v86

OSX v11, Linux v13

  • Entering a hex will now put you in an instance tied to that specific hex on the map versus sorting everyone into the same scene. In other words there will now be multiple instances of the forests, not just one.
  • Entry and exit points for the Clink should now work correctly
  • Lich now does damage (and lots of it)
  • Added sounds to some weapons and visual effects
  • Adding a few more music triggers in various locations
  • Humanoids (Satyrs, Skeletons, and Elves now 10% harder)
  • Fixed issue that was causing players to fall through the ground when destroying crates & barrels
  • Disabled flickering light script that was displaying incorrectly
  • Fixed Ore and Cotton Nodes in Forest
  • Fix sliding for female characters
  • Fixed incorrect text on ore nodes (said “Harvest Wood” instead of “Harvest Ore”)
  • Fixed ruins in forest LODs that was popping
  • Fixed issue that was trapping players in Owls Nest (aka Red Sash Bandits)
  • Lich loot revisited
  • LOTS of music changes. Braemar is where the bards are…
  • Memory work for Braemar and beyond
  • Trees cleared from player lots should now also clear their collisions
  • Myron properly flags when the player finishes his dialog. Myra only gives the player one key.
  • NPCs no longer announce “excuse me” bump style barks when they are colliding with other NPCs, or when they are dead.
  • Slash commands for party invite/uninivite
  • Text directed to NPCs does not broadcast to the entire zone. And there was much rejoicing.
  • You can no longer see edge of map in the water from Baron’s Frigate / Galleon
  • NOTE: Player lots in Owlshead were reset with this patch

v85

OSX v10, Linux v12

  • Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 4! Notes on what is in this release is available here
  • Overworld now picks better paths based on tile types
  • Red Sash Quest now works: Added new red sashes back to Enmar’s quest, Laurent’s merchant bundle, and the Red Sash loot bundle.
  • Replaced old Skeleton Models with New Skeleton Models
  • Added wand, staff 10% drop to skeletal mages
  • Players should now land facing away from exit points
  • Cleaned up some performance issues caused by lighting gone crazy
  • Sped up combat by making cooldown for Avatar Attacks halved (from 2.0->1.0)
  • Fixed some decoration items that were unable to be moved once placed
  • Female avatar can now rotate in character creation
  • NPC text barks should now appear again.
  • Increased cool down on Skeletal Mage attack (they were a bit too hard)
  • Reduced hitpoints on all mages (they were a bit too hard)
  • Fixed sorting issues with using a wand or staff when offhand item (shield, torch, etc.) is equipped
  • No longer able to see edge of map in the water from Baron’s Frigate in Kingsport

v84

  • Dev+ 1-hour bug test

Pre-Alpha R3

v81

  • Dev+ 1-hour bug test

v74

  • Some bug fixes and extra diagnostics to help us find various multiplayer/network related issues.

v73

  • In multiplayer, you must now target NPCs (click on them) for them to respond to your messages. This is to prevent NPCs from responding when you mean to talk to other players.
  • In multiplayer, chests should now respawn properly, and do so about every 3 minutes.
  • A fix for getting stuck in chat mode.
  • A few misc bug fixes.

v71

  • Audio fixes for taverns
  • A fix for being unable to open some doors
  • Reduce overall music volumes
  • Fix for a few memory leaks
  • A few map updates
  • Added dresses to some of the treasure chests.

v69

  • Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 3! Notes on what is in this release is available here

v66

  • Dev+ 1-hour quick peak with capped 2 instances of hardcapped 64 players at once.

Pre-Alpha R2

v60

  • Improve right-click rotate camera controls. Should be more consistent and fix players for whom it was too slow.
  • Fixes for a few exceptions that were occurring.
  • Fix for inventory icons being offset incorrectly at high window resolutions.
  • Fix for inventory icons not fading properly on bag close
  • Fix for an inventory list visual glitch.
  • Fixes for some plot loading issues.

v57

  • Added option to invert mouse look
  • Added a sheen to items placed on the crafting table to make them easier to see.
  • Fixed missing textures in Kingsport waterfront castle

v55

  • Several fixes were implemented to reduce memory usage. This should help reduce random crashes and make the game playable for people on 32bit operating systems.
  • NPCs will bark less often so that they are less spammy.
  • Some NPC conversation text updates.
  • Top right icon that brought up a bug submission form will now redirect to the Release 2 bug forums instead.
  • Admin and whisper messages should now pop up your chat window when received if it was not visible already.
  • You should no longer see a naked male avatar briefly after making a new character.

v52

  • Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 2! Notes on what is in this release is available here.

Pre-Alpha R1

v49

  • White armor should now have correct textures
  • Many holes in the floors of houses have been fixed
  • Fixes for issues with characters who could no longer log in. Those characters will now be reset automatically.
  • The bartender is smarter. Go talk to him!
  • Backpack should auto-arrange better when dragging and dropping items onto your character.

v46

  • Added /stuck command
  • Fix to teleporter in Wizard tower
  • Fix to pathing on exterior stairs of Wizard Tower
  • Added loading screen to cover the loading of houses from servers
  • Server and game client check for proper versions
  • Reduce amount of log messages being sent to servers
  • Fix for 3 common exceptions that were filling the logs
  • Updated XDelta license
  • Enabled encryption for sent messages (server messages on future patch)
  • Updated login error messages for people who have valid accounts but are blocked due to server access flags

v44

  • Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 1! Notes on what is in this release is available here.

v40

No Notes.

See also

External Links