Scene Difficulty
Some scenes have a spike with skulls next to their exit archways. These are not simply decorations, those skulls are "tier markers" and they indicate the difficulty of nearby enemies; the more skulls on the spike, the more challenging the enemies.[1]
For higher tier scenes, the spike may contain Daemon Skulls, which indicate two tiers each, and/or bloody skulls, which indicate four tiers each. A tier with two daemon skulls and three normal skulls is a Tier 7 scene. A tier with one daemon skull and four bloody skulls is a Tier 18 scene.
Scenes may also contain paths with their own difficulty markers; for example, a Tier 5 scene may have a Tier 2 path leading to a specific location, and within the scene a spike with two skulls will be displayed at the entrance to that path.
Some scenes are designated with a Plus (+), which are shown in-game with a ribbon at the top of the spike.[2] This indicates that the scene is more dangerous than a typical scene of its tier, or contains pockets of higher tier opponents, and is generally designed for a group. However, the general level of enemies, resources, and quests is on par with other scenes of its tier.
Scene List
The following is a list of all scenes by difficulty:
References
- ↑ Starr Long, Release 23 Instructions
- ↑ Sannio, can we have info on the new tier markers? on Template:SotA Forum