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Dazzling Rays

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Revision as of 18:43, 22 November 2021 by Larawyn (talk | contribs)
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Dazzling RaysLastseen: R89
File:Dazzling Rays icon.png
Skill: Sun Magic Glyph
Type: Active
Focus Cost: 10
Execution Time: 1 Second
Fizzle Chance: 0%
Prerequisite Skills: Blind (Level 40)
Exp. to GM: 1,212,424 (1×)
Reagents: File:Garlic icon.pngGarlic
File:Mandrake Root icon.pngMandrake Root
File:Spider Silk icon.pngSpider Silk
Words of Power: Asen-Solis-Hex
Learned From: Adventuring Trainer

Mesmerize up to six targets in an area-of-effect around the player. Duration increases during the day.

Effect

  • Cooldown: 30 seconds
  • 10% Chance to consume reagents
  • −20% Fizzle Chance From Equipment
  • 100% Chance to Mesmerize for 2.5 – 5 seconds+1% duration per Dazzling Rays level

Sun Magic Mastery increases the radius, if Sun Magic Specialization is training or maintaining.

Increasing Dazzling Rays level raises the focus cost, but lowers the fizzle chance.

Sun Attunement affects the chance to mesmerize and duration.

Stacking and charging glyphs improve the focus cost and duration.

External Reference