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Dazzling Rays
| File:Dazzling Rays icon.png | |
|---|---|
| Skill: | Sun Magic Glyph |
| Type: | Active |
| Focus Cost: | 10 |
| Execution Time: | 1 Second |
| Fizzle Chance: | 0% |
| Prerequisite Skills: | Blind (Level 40) |
| Exp. to GM: | 1,212,424 (1×) |
| Reagents: | File:Garlic icon.pngGarlic File:Mandrake Root icon.pngMandrake Root File:Spider Silk icon.pngSpider Silk |
| Words of Power: | Asen-Solis-Hex |
| Learned From: | Adventuring Trainer |
Mesmerize up to six targets in an area-of-effect around the player. Duration increases during the day.
Effect
- Cooldown: 30 seconds
- 10% Chance to consume reagents
- −20% Fizzle Chance From Equipment
- 100% Chance to Mesmerize for 2.5 – 5 seconds+1% duration per Dazzling Rays level
Sun Magic Mastery increases the radius, if Sun Magic Specialization is training or maintaining.
Increasing Dazzling Rays level raises the focus cost, but lowers the fizzle chance.
Sun Attunement affects the chance to mesmerize and duration.
Stacking and charging glyphs improve the focus cost and duration.
External Reference
- Magic, Combat, and Crafting Skills on the Shroud of the Avatar Forums
| Active | |
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| Innate |