Stun
Stun is a Crowd Control effect that causes an opponent to stop both movement and attack. Stun functions much like Knock Down but the opponent stays on their feet and is not thrown to the ground. Stun effects generally generate crowd control resistance.
The following abilities have a chance to stun an opponent, and are being tested/confirmed as to if they generate crowd control resistance. Please edit this page if you can confirm or deny resistance.
| Ability | School | CC Resistance |
|---|---|---|
| Crushing Blow | Bludgeon school | Unknown/Untested |
| Knockback | Bludgeon school | Unknown/Untested |
| Body Slam | Heavy Armor school | Unknown/Untested |
| Lightning | Air Magic | Yes |
| Discharge | Air Magic | Yes |
| Chain Lightning | Air Magic | Yes |
| Charge | Shield school | Unknown/Untested |
| Shield Bash | Shield school | Unknown/Untested |
| Gust | Air Magic | No (See Below) |
| Sap | Subterfuge Skills | Unknown/Untested |
| Chaos Bolt | Chaos Magic | Unknown/Untested |
| Flaming Bash | Shield school + Fire Magic | Unknown/Untested |
| Shield Smash | Shield school + Earth Magic | Unknown/Untested |
| Shock Arrow | Ranged school + Air Magic | Unknown/Untested |
| Titan Smash | Bludgeon school + Heavy Armor school | Unknown/Untested |
- Pending Questions
- Is there any mechanical difference between Stun and Knock Down other then the animation of being thrown to the ground?
- Shield Bash lists effects as both stun and mesmerize. Is there any mechanical difference between stun and mesmerize?
- Shield Smash is listed as having both knock back and stun effects, please confirm. If one is not true, remove from correct crowd control sub page.
- Gust is listed on the wiki as having a chance to stun. Stun's generally generate CC Resistance. I have gust to GM and haven't seen it generate CCR, but we should do additional testing.
- Sap is listed as both a stun and a mesmerize. If there is a difference between them remove from one page or the other.