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Air's Embrace

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Revision as of 13:35, 22 May 2021 by Rigel Kent (talk | contribs) (Effect: punct)
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Air's EmbraceLastseen: R89
File:Air's Embrace icon.png
Skill: Air Magic Glyph
Type: Active
Focus Cost: 5
Execution Time: 1 Second
Fizzle Chance: −15%
Prerequisite Skills: Gust (Level 20)
Exp. to GM: 1,212,424 (1×)
Words of Power: Zeph-Hex
Learned From: Adventuring Trainer

Increases dexterity. This skill does not stack with Strength of Earth or Enlightenment. Air Specialization adds a small melee and ranged critical hit chance.

Effect

  • Cooldown: 15 seconds
  • +45% Fizzle Chance From Equipment
  • +5 Dexterity for 10 minutes+0.1 Dexterity and +6 seconds per Air's Embrace level
  • +0% Weapon Critical Chance for 10 minutes+0.1% chance per Air Magic Mastery %, if Air Magic Specialization is training or maintaining
    +6 seconds per Air's Embrace level

Increasing Air's Embrace level raises the focus cost, but lowers the fizzle chance.

Air Attunement affects the dexterity bonus and duration, and weapon critical chance duration.

Stacking and charging glyphs improve the focus cost, dexterity bonus and duration, and weapon critical chance bonus and duration.

Limits

Air's Embrace will cancel Enlightenment and Strength of Earth, and vice versa.

Combo

File:Air's Embrace icon.png Air's Embrace + File:Juxtapose icon.png Juxtapose = File:Clumsy icon.png Clumsy

External Reference