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Air's Embrace
| File:Air's Embrace icon.png | |
|---|---|
| Skill: | Air Magic Glyph |
| Type: | Active |
| Focus Cost: | 5 |
| Execution Time: | 1 Second |
| Fizzle Chance: | −15% |
| Prerequisite Skills: | Gust (Level 20) |
| Exp. to GM: | 1,212,424 (1×) |
| Words of Power: | Zeph-Hex |
| Learned From: | Adventuring Trainer |
Increases dexterity. This skill does not stack with Strength of Earth or Enlightenment. Air Specialization adds a small melee and ranged critical hit chance.
Effect
- Cooldown: 15 seconds
- +45% Fizzle Chance From Equipment
- +5 Dexterity for 10 minutes+0.1 Dexterity and +6 seconds per Air's Embrace level
- +0% Weapon Critical Chance for 10 minutes+0.1% chance per Air Magic Mastery %, if Air Magic Specialization is training or maintaining
+6 seconds per Air's Embrace level
Increasing Air's Embrace level raises the focus cost, but lowers the fizzle chance.
Air Attunement affects the dexterity bonus and duration, and weapon critical chance duration.
Stacking and charging glyphs improve the focus cost, dexterity bonus and duration, and weapon critical chance bonus and duration.
Limits
Air's Embrace will cancel Enlightenment and Strength of Earth, and vice versa.
Combo
+ = File:Clumsy icon.png Clumsy
External Reference
- Magic, Combat, and Crafting Skills on the Shroud of the Avatar Forums
| Active | |
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| Innate |