Stretch Goals

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Revision as of 10:04, 8 February 2014 by Violation (talk | contribs)
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"We are purposely NOT tying features to fundraising goals because we do not want to be tied to anything beyond what we original promised and we want room to add features we weren't planning on (Jumping is the poster child for this). If we tied fundraising goals to specific features then we would remove the ability to react to feedback during testing.


We do however understand the power of fundraising goals and so our current strategy is to periodically set fun goals that will not cost the project any funds. That lets us keep the funds focused on promised features with some room to spend on emergent features (jumping). We also want the community to help us set these goals..."
-DarkStarr


3.25mil[1]

File:3.25milstretchgoal.jpg
Hear Ye! Hear Ye!

Be it known that Lord British hath challenged me, Darkstarr to a fencing match whilst both wearing puffy shirts. I, Darkstarr hath accepted said match pending the achievement of $3.25 Million in funding! Huzzah!

Be it also known that should such funding be achieved by Release 3 (Feb 20) then Rustic Dragon shall train Darkstarr in the fencing arts and this training shall be captured in a video montage with music!

Be it also known that should such funding reach $3.3M by Release 3 (Feb 20) then the loser of said tourney shall go jump in a lake!

Sincerely,
Darkstarr

To Sum Up:

  • $3.25M = LB vs. Darkstarr Fencing in puffy shirts
  • $3.25M by Feb 20 = Training Montage
  • $3.3M by Feb 20 = Loser jumps in the lake


References