Skills

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Revision as of 02:57, 27 November 2013 by Violation (talk | contribs) (Added moon, earth, and air magic.)
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Magic, Combat, and Crafting Skills

This is an introduction to each of the skills and what they can offer. An better understanding requires knowledge of Stats, Damage Types, and the Skills System.

MAGIC SCHOOLS AND SKILLS

Life Magic: Healing, curing, fighting death

  • Active:
    • Healing Touch: Base healing spell, super short range
    • Healing Ray: Ranged Healing Spell
    • Banish Undead: Direct damage to undead
    • Purify: Clear some negative effects
    • Healing Burst: AoE healing spell
    • Healing grace: Heal over time
    • Purify Burst: AoE purify
    • Resurrection: Bring a fallen ally back to life
  • Innate:
    • Life Power: Increases power life spells
    • Life Reach: Increases range & radius of life spells

Death Magic: Transferring life to caster from enemies, summoning Undead

  • Active:
    • Death Touch: Very short range hit point transfer
    • Death Ray: Ranged hit point transfer
    • Death Field: AoE hit point transfer
    • Death Shield: Some % of damage from attacks against Death Shield become hit point transfers
    • Corpse Explosion: Make a corpse explode
    • Animate Dead: Creates a zombie from a corpse, skeleton if no corpse is targeted
    • Summon Undead: Summons an Undead to fight for summoner
  • Innate:
    • Death Mastery: Life transfers give more hit points
    • Undead Mastery: Summoned Undead are stronger
    • Mummified Undead: Summoned Undead decay slower

Sun Magic: Removing/reducing stealth

  • Active:
    • Light: Summons a bright light. If cast out of combat it summons a bright light over the caster that travels with them. If cast on an enemy, it puts a light directly over their head that gives players attack **bonuses and lights the scene
    • Blind: Curse that reduces the attacks of targeted creature
    • Blinding Armor: Attackers have % chance to have their attacks reduced by blinding flashes
    • Searing Ray: Direct damage spell
    • Destroy Shadows: Direct Damage, extra damage to "Shadow/Night" creatures
    • Enlightenment: Intelligence buff
    • Reveal Hidden: Dispel concealment spells
    • Summon Phoenix: Summons a Phoenix
  • Innate:
    • Sun Worship: Buffs base stats while in sunlight
    • Sun Eater: extra % HP per sec while in sunlight

Moon Magic: Stealth

  • Active
    • Night Vision: Ups the Ambient light level
    • Vanish: Makes the player difficult to see as long as he stands still
    • Shadow form: Makes the player appear only as a shadow
    • Fascinate: A mesmerizing type spell
    • Summon Wil-o-wisp: A light source pet that fights for you
    • Celestial blessing: Increases resistance towards magic
    • Moon Glow: Glow that produces a damage buff but has % to do defense debuff
    • Moonlight Trance: Buffs focus regen rate on allies. Debuffs focus regen on hostiles
  • Innate:
    • Moon Worship: Buffs base stats while in moonlight
    • Moon Eater: extra % HP per sec while in moonlight

Earth Magic: Physical attacks with stun effects, crowd control

  • Active:
    • Stone Fist: Melee Physical direct damage spell
    • Root: Lock someone in place
    • Stone Wall: Creates stone wall that blocks movement (can be attacked and destroyed)
    • Strength of Earth: Strength buff
    • Earth's Embrace: Reduces damage taken but incurs movement penalty
    • Obsidian Arrow: Penetrating ranged attack
    • Earthquake: AoE stun + damage
    • Summon Earth Elemental: Summons Earth elemental
  • Innate:
    • Attunement with Earth: Increases Str and defense bonuses
    • Sympathy of Stone: Increases damage resistance and damage absorption

Air Magic: Electric attacks, speed, and dexterity

  • Active:
    • Gust: Push target back with stun chance (can also flip switches at range)
    • Dash: Move speed buff
    • Air's Embrace: Dexterity buff
    • Blink: Instantly move to nearby spot that you could walk to
    • Discharge: Short range AoE from caster of electric damage with Stun Chance
    • Lightning: Ranged lightning attack with Stun Chance
    • Chain Lightning: Ranged lightning attack that chains with Stun Chance
    • Air Elemental: Summons Air elemental
  • Innate:
    • Rapid discharge: Increase stun effects
    • Well Grounded: Increase electrical resistance