Novia

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Template:Under Construction Template:Infobox Location Template:Infobox Template:Tocright Novia is a Continent within New Britannia and is composed of several areas.

Brittany

NPC Towns

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Drachvald

Adventuring Areas

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NPC Towns

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Player Run Towns

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Player Owned Towns

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Elysium

Adventuring Areas

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NPC Towns

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Player Run Towns

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Player Owned Towns

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Grunvald

Adventuring Areas

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NPC Towns

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Player Run Towns

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Player Owned Towns

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Longfall

Adventuring Areas

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NPC Towns

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Player Run Towns

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Player Owned Towns

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Midmaer

Adventuring Areas

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NPC Towns

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Player Run Towns

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Player Owned Towns

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Norgard

Adventuring Areas

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NPC Towns

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Player Run Towns

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Player Owned Towns

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North Paladis

Adventuring Areas

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NPC Towns

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Player Run Towns

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Player Owned Towns

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Perennial Coast

Adventuring Areas

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NPC Towns

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Player Run Towns

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Player Owned Towns

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Quel

Adventuring Areas

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NPC Towns

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Player Run Towns

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Player Owned Towns

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Regalis

Adventuring Areas

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NPC Towns

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Player Run Towns

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Player Owned Towns

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South Paladis

Adventuring Areas

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NPC Towns

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Player Run Towns

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Player Owned Towns

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Verdantis

Adventuring Areas

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NPC Towns

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Player Run Towns

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Player Owned Towns

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Spindrift Island

Adventuring Areas

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NPC Towns

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Player Run Towns

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Player Owned Towns

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Forsaken Vale

Adventuring Areas

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Gallery

Trivia

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  • The shape of Novia closely resembles Sosaria during the time of Ultima III: Exodus.
  • Novia Overworld: For the first time players can walk around on Novia, and it is gorgeous! For Release 15, players will be confined to the Perennial Coast but we plan to open up more of the map each Release going forward. Please note that this is our first pass, so relative scale between landmarks may be off (ex. player towns vs. Ardoris). Novia is accessible by simply walking out of Ardoris or Solace Bridge, and those of you who wish to avoid Novia can stay on the Vale by opting to use the Lunar Rift).[2]
  • Novia Overworld Rework: When we first built the overworld map for Novia we strayed a bit too far from the original design as laid out in the cloth map. This resulted in a lot of discrepancies including some major geographical mismatches, rivers that looked like oceans (or which were missing entirely), roadways that were as wide as mountains, misplaced points of interest, and other such oddities. In Release 30, we begin the effort to correct all of these errors and have brought Novia back into alignment with the contours and geographic features of the cloth map. During this process, all coastlines and areas throughout the entire, expansive interior of Novia were honed.[3]

References