Sacrifice: Difference between revisions
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Rigel Kent (talk | contribs) skill update |
Rigel Kent (talk | contribs) m →Effect: rounded |
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|note4 = 1% of caster's maximum health<br />+2% per Sacrifice level | |note4 = 1% of caster's maximum health<br />+2% per Sacrifice level | ||
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Sacrifice level is the average of Healing Ray and Death Ray levels. Increasing Sacrifice level doesn't affect the focus cost, but lowers the fizzle chance. | Sacrifice level is the average of Healing Ray and Death Ray levels, rounded up. Increasing Sacrifice level doesn't affect the focus cost, but lowers the fizzle chance. | ||
Stacking glyphs improves the focus cost and health recovery, but also increases the self damage. | Stacking glyphs improves the focus cost and health recovery, but also increases the self damage. | ||
Revision as of 19:03, 4 June 2021
Template:Otheruses Template:Infobox Skill
Effect
Template:Skill effect list Sacrifice level is the average of Healing Ray and Death Ray levels, rounded up. Increasing Sacrifice level doesn't affect the focus cost, but lowers the fizzle chance.
Stacking glyphs improves the focus cost and health recovery, but also increases the self damage.