Thank you for visiting SotAwiki, a Shroud of the Avatar Wiki Encyclopedia. If you see any information that is outdated, please take the time to update it, or if you prefer, leave a message for other editors. This community wiki is for the benefit of all Avatars!
Elysian Illumination: Difference between revisions
Jump to navigation
Jump to search
Rigel Kent (talk | contribs) desc |
Rigel Kent (talk | contribs) →Effect: caster only |
||
| Line 29: | Line 29: | ||
|note9 = × √(Elysian Illumination level / 40 + intelligence / 40) health (estimate) | |note9 = × √(Elysian Illumination level / 40 + intelligence / 40) health (estimate) | ||
}} | }} | ||
Elysian Illumination targets its caster only. | |||
Increasing Elysian Illumination level raises the focus cost, but lowers the fizzle chance. | Increasing Elysian Illumination level raises the focus cost, but lowers the fizzle chance. | ||
Revision as of 12:15, 4 June 2021
| File:Elysian Illumination icon.png | |
|---|---|
| Skill: | Sun Magic Glyph |
| Type: | Active |
| Focus Cost: | 19 |
| Execution Time: | 1 Second |
| Fizzle Chance: | −30% |
| Prerequisite Skills: | Reveal Hidden (Level 40) |
| Exp. to GM: | 1,212,424 (1×) |
| Reagents: | File:Garlic icon.pngGarlic File:Mandrake Root icon.pngMandrake Root File:Black Pearl icon.pngBlack Pearl |
| Words of Power: | Wast-Solis-Presti-Hex |
| Learned From: | Anya, Master Sun Magic Trainer |
Summons a beam of light that heals those near the player, damages undead, and reveals hidden enemies. Sun Specialization increases the duration of the effect.
Effect
- Cooldown: 30 seconds
- 10% Chance to consume reagents
- −20% Fizzle Chance From Equipment
- Radius: 3
- Duration: 40 seconds+1 per Elysian Illumination level
+1.2 per Sun Magic Mastery % - Recover 1 – 2 Health every 2 seconds for 8 seconds (estimate)× √(Elysian Illumination level / 40 + intelligence / 40) health (estimate)
- Radius: 3
- Duration: 40 seconds+1 per Elysian Illumination level
- 1 – 2 Sun Damage every 2 seconds for 8 seconds (estimate)× √(Elysian Illumination level / 40 + intelligence / 40) health (estimate)
Elysian Illumination targets its caster only.
Increasing Elysian Illumination level raises the focus cost, but lowers the fizzle chance.
Sun Attunement affects the health recovery.
Stacking and charging glyphs improve the focus cost, overall durations, health recovery and proc duration, and sun damage and proc duration.
| Active | |
|---|---|
| Innate |