Cocoon of Night: Difference between revisions
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Rigel Kent (talk | contribs) m punct |
Rigel Kent (talk | contribs) m estimate |
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|effect1 = Cooldown: 30 seconds | |effect1 = Cooldown: 30 seconds | ||
|effect2 = 20% Chance to consume reagents | |effect2 = 20% Chance to consume reagents | ||
|effect3 = Recover 1 – 7 Health every 2 seconds for 10 seconds | |effect3 = Recover 1 – 7 Health every 2 seconds for 10 seconds (estimate) | ||
|note3 = × √(Cocoon of Night level / 40 + intelligence / 40) health (estimate)<br />+1% health per Lunar Magic Mastery %, if Lunar Magic Specialization is training or maintaining<br />+0.2 second duration per Cocoon of Night level | |note3 = × √(Cocoon of Night level / 40 + intelligence / 40) health (estimate)<br />+1% health per Lunar Magic Mastery %, if Lunar Magic Specialization is training or maintaining<br />+0.2 second duration per Cocoon of Night level | ||
|effect4 = 0.2% – 0.3% Stealth for 10 seconds | |effect4 = 0.2% – 0.3% Stealth for 10 seconds | ||
Revision as of 08:28, 24 May 2021
Effect
Template:Skill effect list Increasing Cocoon of Night level doesn't affect the focus cost, but lowers the fizzle chance.
Moon Attunement affects the health recovery.
Stacking and charging glyphs improve the focus cost and health recovery.
Trivia
- Added in Release 34