Reveal Hidden: Difference between revisions

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skill update
Line 2: Line 2:
| skill = Sun Magic Glyph
| skill = Sun Magic Glyph
| type = Active
| type = Active
| cost=5
| cost=3
| time=1
| time=1
| required=10 Searing Ray;10 Enlightenment
| fizzle=0
| desc=Reveal hidden targets within an area around the caster
| required=40 Searing Ray;40 Enlightenment
| exp=1212424
| desc=Reveal hidden targets in an area around the player.  Only works on hostile targets.
| reagents=1 Garlic;1 Mandrake Root;1 Sulfurous Ash
| reagents=1 Garlic;1 Mandrake Root;1 Sulfurous Ash
| lastseen=28
| wordsofpower=Solis;Desen;Presti
| lastseen=89
}}
}}
==Effect==
==Effect==
Range:20.2<br>
{{Skill effect list
Cooldown: 19.9 seconds<br>
|effect1  = Range: 20
10% Chance to consume reagents<br>
|note1    = +0.2 per Reveal Hidden level
15.8% Effective<br>
|effect2  = Cooldown: 20 seconds
''(increases with skill gain)''
|note2    = &minus;0.1 per Reveal Hidden level
|effect3  = &minus;20% Fizzle Chance From Equipment
|effect4  = 10% Chance to consume reagents
|effect5  = 100% Effective
|note5    = &times; &radic;(Reveal Hidden level / 40)
}}
Increasing Reveal Hidden level doesn't affect the focus cost, but lowers the fizzle chance.
 
Sun Attunement affects the radius.
 
Stacking and charging glyphs improve the focus cost.


==External Reference==
==External Reference==

Revision as of 18:47, 23 May 2021

Template:Infobox Skill

Effect

Template:Skill effect list Increasing Reveal Hidden level doesn't affect the focus cost, but lowers the fizzle chance.

Sun Attunement affects the radius.

Stacking and charging glyphs improve the focus cost.

External Reference

Template:Navbox Sun Magic