Searing Ray: Difference between revisions
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Rigel Kent (talk | contribs) skill update |
Rigel Kent (talk | contribs) m punct |
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| required=10 Light | | required=10 Light | ||
| exp=1212424 | | exp=1212424 | ||
| desc=A ranged attack that strikes the target with a beam of searing light that does extra damage during daylight and also to undead. Sun Specialization adds a sun resistance debuff that stacks with Solar Flare | | desc=A ranged attack that strikes the target with a beam of searing light that does extra damage during daylight and also to undead. Sun Specialization adds a sun resistance debuff that stacks with Solar Flare. | ||
| wordsofpower=Solis;Asen | | wordsofpower=Solis;Asen | ||
| trainer=Adventuring Trainer | | trainer=Adventuring Trainer | ||
Revision as of 14:54, 23 May 2021
Effect
Template:Skill effect list Increasing Searing Ray level raises the focus cost, but lowers the fizzle chance.
Sun Attunement affects the damage.
Stacking and charging glyphs improve the focus cost, damage, and sun resistance debuff and duration.
External Reference
- Magic, Combat, and Crafting Skills on the Shroud of the Avatar Forums