Cocoon of Night: Difference between revisions
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Rigel Kent (talk | contribs) →Effect: focus cost |
Rigel Kent (talk | contribs) m punct |
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| type = Active | | type = Active | ||
| required=40 Vanish | | required=40 Vanish | ||
| desc=Encases the player in a cocoon of night that makes them difficult to see and slowly heals them and decreases agro over time. The cocoon is broken if the player moves. Lunar Specialization increases the amount that the spell heals and decreases the amount of aggro | | desc=Encases the player in a cocoon of night that makes them difficult to see and slowly heals them and decreases agro over time. The cocoon is broken if the player moves. Lunar Specialization increases the amount that the spell heals and decreases the amount of aggro. | ||
| cost=19 | | cost=19 | ||
| fizzle=-30 | | fizzle=-30 | ||
Revision as of 14:47, 23 May 2021
Effect
Template:Skill effect list Increasing Cocoon of Night level doesn't affect the focus cost, but lowers the fizzle chance.
Moon Attunement affects the health recovery.
Stacking and charging glyphs improve the focus cost and health recovery.
Trivia
- Added in Release 34