Searing Ray: Difference between revisions
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Rigel Kent (talk | contribs) skill update |
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| skill = Sun Magic Glyph | | skill = Sun Magic Glyph | ||
| type = Active | | type = Active | ||
| cost= | | cost=11 | ||
| time=1 | | time=1 | ||
| required= | | fizzle=15 | ||
| desc=A ranged attack that strikes the target with a beam of searing light that does extra damage during daylight and also to undead | | required=10 Light | ||
| exp=1212424 | |||
| desc=A ranged attack that strikes the target with a beam of searing light that does extra damage during daylight and also to undead. Sun Specialization adds a sun resistance debuff that stacks with Solar Flare | |||
| wordsofpower=Solis;Asen | | wordsofpower=Solis;Asen | ||
| trainer=Adventuring Trainer | |||
| lastseen=89 | |||
}} | }} | ||
==Effect== | ==Effect== | ||
Range: 20 | {{Skill effect list | ||
Cooldown: 12 seconds | |effect1 = Range: 20 | ||
|effect2 = Cooldown: 12 seconds | |||
|effect3 = −20% Fizzle Chance From Equipment | |||
|effect4 = 9 – 27 Sun Damage (estimate) | |||
|note4 = × √(Searing Ray level / 40 + intelligence / 40) (estimate) | |||
|effect5 = −10 Sun Resistance for 30 seconds | |||
|note5 = if Sun Magic Specialization is training or maintaining<br />+1% duration per Sun Magic Mastery % | |||
}} | |||
Increasing Searing Ray level raises the focus cost, but lowers the fizzle chance. | |||
Sun Attunement affects the damage. | |||
Stacking and charging glyphs improve the focus cost, damage, and sun resistance debuff and duration. | |||
==External Reference== | ==External Reference== | ||
Revision as of 17:17, 22 May 2021
Effect
Template:Skill effect list Increasing Searing Ray level raises the focus cost, but lowers the fizzle chance.
Sun Attunement affects the damage.
Stacking and charging glyphs improve the focus cost, damage, and sun resistance debuff and duration.
External Reference
- Magic, Combat, and Crafting Skills on the Shroud of the Avatar Forums