Animal Charm: Difference between revisions
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Rigel Kent (talk | contribs) m trainer |
Rigel Kent (talk | contribs) mastery |
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|effect2 = Cooldown: 15 seconds | |effect2 = Cooldown: 15 seconds | ||
|effect3 = 100% Chance to charm for 5 – 10 seconds | |effect3 = 100% Chance to charm for 5 – 10 seconds | ||
|note3 = +1% chance per Animal Charm level<br />+(0.5 – 1) × √(Animal Charm level) seconds | |note3 = +1% chance per Animal Charm level<br />+(0.5 – 1) × √(Animal Charm level) seconds<br>+1% duration per Lunar Magic Mastery %, if Lunar Magic Specialization is training or maintaining | ||
}} | }} | ||
Increasing Animal Charm level lowers the fizzle chance. | Increasing Animal Charm level lowers the fizzle chance. | ||
Revision as of 13:17, 20 May 2021
Effect
Template:Skill effect list Increasing Animal Charm level lowers the fizzle chance.
Moon Attunement affects the duration.
Stacking and charging glyphs improve the focus cost and duration.
Trivia
- Prior to Release 20, this spell was called Fascinate and could be used on any target.
External Reference
- Magic, Combat, and Crafting Skills on the Shroud of the Avatar Forums