Animal Charm: Difference between revisions

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words of power, remove circular selflink
skill update
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| type = Active
| type = Active
| cost=4
| cost=4
| fizzle=-15
| exp=1212424
| required=10 Night Vision
| required=10 Night Vision
| desc=Mesmerize an animal target. Duration increases at night
| desc=Mesmerize an animal target. Duration increases when the moon is present
| lastseen=28
| wordsofpower=Xen;Hex
| wordsofpower=Xen;Hex
| lastseen=89
}}
}}
==Effect==
==Effect==
Range: 20<br>
{{Skill effect list
Cooldown: 15 seconds<br>
|effect1  = Range: 20
100% Chance to charm for 5.5 - 11 seconds<br>
|effect2  = Cooldown: 15 seconds
''(effect increases with skill)''
|effect3  = 100% Chance to charm for 5 &ndash; 10 seconds
|note3    = +1% chance per Animal Charm level<br />+(0.5 &ndash; 1) &times; &radic;(Animal Charm level) seconds
}}
Increasing Animal Charm level lowers the fizzle chance.
 
Moon Attunement affects the duration.
 
Stacking and charging glyphs improve the focus cost and duration.


==Trivia==
==Trivia==

Revision as of 10:34, 19 May 2021

Template:Infobox Skill

Effect

Template:Skill effect list Increasing Animal Charm level lowers the fizzle chance.

Moon Attunement affects the duration.

Stacking and charging glyphs improve the focus cost and duration.

Trivia

  • Prior to Release 20, this spell was called Fascinate and could be used on any target.

External Reference

Template:Navbox Moon Magic