Animal Charm: Difference between revisions
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Rigel Kent (talk | contribs) words of power, remove circular selflink |
Rigel Kent (talk | contribs) skill update |
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| Line 3: | Line 3: | ||
| type = Active | | type = Active | ||
| cost=4 | | cost=4 | ||
| fizzle=-15 | |||
| exp=1212424 | |||
| required=10 Night Vision | | required=10 Night Vision | ||
| desc=Mesmerize an animal target. Duration increases | | desc=Mesmerize an animal target. Duration increases when the moon is present | ||
| wordsofpower=Xen;Hex | | wordsofpower=Xen;Hex | ||
| lastseen=89 | |||
}} | }} | ||
==Effect== | ==Effect== | ||
Range: 20 | {{Skill effect list | ||
Cooldown: 15 seconds | |effect1 = Range: 20 | ||
100% Chance to charm for 5 | |effect2 = Cooldown: 15 seconds | ||
|effect3 = 100% Chance to charm for 5 – 10 seconds | |||
|note3 = +1% chance per Animal Charm level<br />+(0.5 – 1) × √(Animal Charm level) seconds | |||
}} | |||
Increasing Animal Charm level lowers the fizzle chance. | |||
Moon Attunement affects the duration. | |||
Stacking and charging glyphs improve the focus cost and duration. | |||
==Trivia== | ==Trivia== | ||
Revision as of 10:34, 19 May 2021
Effect
Template:Skill effect list Increasing Animal Charm level lowers the fizzle chance.
Moon Attunement affects the duration.
Stacking and charging glyphs improve the focus cost and duration.
Trivia
- Prior to Release 20, this spell was called Fascinate and could be used on any target.
External Reference
- Magic, Combat, and Crafting Skills on the Shroud of the Avatar Forums