Discharge: Difference between revisions
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Rigel Kent (talk | contribs) |
Rigel Kent (talk | contribs) →Effect: stun chance correction |
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|note5 = × √(Discharge level / 40 + intelligence / 40) (estimate)<br>+ 3 × √(dexterity / 40) damage (estimate) | |note5 = × √(Discharge level / 40 + intelligence / 40) (estimate)<br>+ 3 × √(dexterity / 40) damage (estimate) | ||
|effect6 = Radius: 5 | |effect6 = Radius: 5 | ||
|effect7 = | |effect7 = 15% Chance to stun for 3 seconds | ||
|note7 = +0.25% chance per Discharge level<br>+ (dexterity / 12)% chance<br>+0.25% chance per Air Magic Mastery %<br>+0.008125 seconds per Rapid Discharge level | |note7 = +0.25% chance per Discharge level<br>+ (dexterity / 12)% chance<br>+0.25% chance per Air Magic Mastery %<br>+0.008125 seconds per Rapid Discharge level | ||
}} | }} | ||
Revision as of 01:47, 18 May 2021
Effect
Template:Skill effect list Increasing Discharge level raises the focus cost but lowers the fizzle chance.
Air Attunement affects the damage and stun duration.
Stacking and charging glyphs improve the focus cost, damage, and stun duration.
Combo
External Reference
- Magic, Combat, and Crafting Skills on the Shroud of the Avatar Forums