Discharge: Difference between revisions
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Rigel Kent (talk | contribs) →Effect: focus cost, fizzle chance |
Rigel Kent (talk | contribs) |
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| Line 18: | Line 18: | ||
|color3 = red | |color3 = red | ||
|effect4 = Radius: 5 | |effect4 = Radius: 5 | ||
|effect5 = | |effect5 = 5 – 6 Air Damage (estimate) | ||
|note5 = × √(Discharge level / 40 + intelligence / 40) (estimate)<br>+ √(dexterity / | |note5 = × √(Discharge level / 40 + intelligence / 40) (estimate)<br>+ 3 × √(dexterity / 40) damage (estimate) | ||
|effect6 = Radius: 5 | |effect6 = Radius: 5 | ||
|effect7 = 16.1% Chance to stun for 3 seconds | |effect7 = 16.1% Chance to stun for 3 seconds | ||
Revision as of 01:23, 18 May 2021
Effect
Template:Skill effect list Increasing Discharge level raises the focus cost but lowers the fizzle chance.
Air Attunement affects the damage and stun duration.
Stacking and charging glyphs improve the focus cost, damage, and stun duration.
Combo
External Reference
- Magic, Combat, and Crafting Skills on the Shroud of the Avatar Forums