Discharge: Difference between revisions

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Effect: focus cost, fizzle chance
Line 18: Line 18:
|color3  = red
|color3  = red
|effect4  = Radius: 5
|effect4  = Radius: 5
|effect5  = 4 – 6 Air Damage (estimate)
|effect5  = 5 – 6 Air Damage (estimate)
|note5    = &times; &radic;(Discharge level / 40 + intelligence / 40) (estimate)<br>+ &radic;(dexterity / 4) damage (estimate)
|note5    = &times; &radic;(Discharge level / 40 + intelligence / 40) (estimate)<br>+ 3 &times; &radic;(dexterity / 40) damage (estimate)
|effect6  = Radius: 5
|effect6  = Radius: 5
|effect7  = 16.1% Chance to stun for 3 seconds
|effect7  = 16.1% Chance to stun for 3 seconds

Revision as of 01:23, 18 May 2021

Template:Infobox Skill

Effect

Template:Skill effect list Increasing Discharge level raises the focus cost but lowers the fizzle chance.

Air Attunement affects the damage and stun duration.

Stacking and charging glyphs improve the focus cost, damage, and stun duration.

Combo

Template:Combo

External Reference

Template:Navbox Air Magic