Underworld: Difference between revisions
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==External Map Diagram== | ==External Map Diagram== | ||
[https:// | [https://viewer.diagrams.net/?highlight=0000ff&edit=_blank&layers=1&nav=1&title=Novia%20Underground.html#Uhttps://drive.google.com/uc?id=0Bz0SSg0xA9y5dUI5S1R4dUFpcmM&export=download Underworld diagram] | ||
Revision as of 16:58, 19 October 2020
Underground scenes in Template:SotA connect together into a “grand underground plan.”
Below are the core elements of the plan:
- Travel Within Underground Sectors: All shared, general-purpose underground areas will be grouped in “small” sectors. Many underground areas within a sector will connect other areas within the same sector. Travel across these connections is free and uninhibited.
- Travel Across Underground Sectors: Connection passages between sectors are rare and always behind a locked door. Each door can only be opened by a key obtained from a single “key bearer” somewhere else in the scene. These keys will be single-use objects.
- Cross-Sector Connection Passages: Connection passages will be underground scenes all their own. Although moderately sized, each will have a bounty of resources.
- Smarter Resources: Distribution of harvestable resources is important, and what is common in some regions will be rare in others. This is true for both surface and underground areas.
Sections
Northern Passage
- Spindrift Passage
- Paladis Passage
- Equitas Passage
- Serpent's Spine Mines
- Brittany Sewers
- Graff Gem Mines
- Hilt Fortress
- Resolute Sewers
- The Rise
- Verdantis Mines
Southern Passage
- Quel Passage
- Midmaer Passage
- Etceter Mines
- Kiln Cistern
- Spectral Mines
- Solania Catacombs
- Soltown Catacombs
- Ardoris Sewers
Norgard Passage
Other Mines
Hidden Vale
Trivia
- The first two cross-sector connection passages were added to the game with Release 29: Spindrift Passage and Paladis Passage.